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Common - Improve persistent lights/lasers #10118
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Maybe we should reconsider the default setting for this if we are replacing the keep light on part in #10119 |
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
I agree, but I'm a bit hesitant about changing it, because this system is quite "imposing": if another mod uses any of the But even if the API were added, I'm still a bit uncertain about changing the default. IMO IR light never needed and shouldn't have had to mess around with turning attachments on. |
TODO in a future PR: Add support for turning in/out of vehicles. |
* Improve persistent lasers * Update addons/common/functions/fnc_switchPersistentLaser.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Fix inventory changes toggling laser, removed alignment code * Update addons/common/functions/fnc_switchPersistentLaser.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Added API for setting weapon lights/lasers * Fix undefined variables --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
When merged this pull request will:
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Component - Add|Fix|Improve|Change|Make|Remove {changes}
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