Medical - Don't play *_medic anims at end #1896
Merged
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User reported that when unarmed, rapidly bandaging themselves they got animation locked into a "holding an invisible gun" in a crouched pose.
Debugging, it seems to be that we're still playing
ainvpknlmstpslaywrfldnon_medic
when we start the 2nd treatment, so that gets saved and replayed again at the end. And without a fakegun, this seems to lock up the player.