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Medical - Don't play *_medic anims at end #1896

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merged 1 commit into from
Jul 25, 2015
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User reported that when unarmed, rapidly bandaging themselves they got animation locked into a "holding an invisible gun" in a crouched pose.

Debugging, it seems to be that we're still playing ainvpknlmstpslaywrfldnon_medic when we start the 2nd treatment, so that gets saved and replayed again at the end. And without a fakegun, this seems to lock up the player.

12.97 - adding fake weapon
12.97 - saving anim amovpknlmstpsraswrfldnon
18.053 - rem weap
18.053 - playing anim amovpknlmstpsraswrfldnon
//Starting 2nd heal
20.617 - adding fake weapon
20.617 - saving anim ainvpknlmstpslaywrfldnon_medic
25.697 - rem weap
25.697 - playing anim ainvpknlmstpslaywrfldnon_medic

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Jul 23, 2015
@PabstMirror PabstMirror added this to the 3.2.0 milestone Jul 23, 2015
thojkooi added a commit that referenced this pull request Jul 25, 2015
Medical - Don't play *_medic anims at end
@thojkooi thojkooi merged commit 0ce50d7 into master Jul 25, 2015
@thojkooi thojkooi deleted the medicalTreatmentEndAnim branch July 25, 2015 07:27
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