Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

realisticnames 1.50 Updating Base Class Changes #2160

Merged
merged 1 commit into from
Aug 29, 2015

Conversation

PabstMirror
Copy link
Contributor

  • protection (FixUniforms.hpp)
  • medical
  • realisticnames

New Hitpoints have some really messy inheritance

@PabstMirror PabstMirror added this to the Ongoing milestone Aug 15, 2015
@thojkooi
Copy link
Contributor

I guess we will need to fix all of these this week.

@PabstMirror
Copy link
Contributor Author

protections has a lot of commented out stuff, I'm not sure how much of it is necessary

@jonpas
Copy link
Member

jonpas commented Aug 27, 2015

Just ran the game with 5ea9814 and Arma 3 1.50. The following base class errors showed up. Also note the first line (Cannot delete class EventHandlers), this is pure @CBA_A3 and @ace.

Cannot delete class EventHandlers, it is referenced somewhere (used as a base class probably).
Updating base class HitPoints->, by z\ace\addons\medical\config.cpp/CfgVehicles/CAManBase/HitPoints/
Updating base class HitArms->, by z\ace\addons\medical\config.cpp/CfgVehicles/CAManBase/HitPoints/HitHands/
Updating base class HitLegs->, by z\ace\addons\medical\config.cpp/CfgVehicles/CAManBase/HitPoints/HitLegs/
Updating base class HitNeck->HitHead, by z\ace\addons\medical\config.cpp/CfgVehicles/B_Soldier_04_f/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\medical\config.cpp/CfgVehicles/B_Soldier_04_f/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\medical\config.cpp/CfgVehicles/B_Soldier_04_f/HitPoints/HitHands/
Updating base class HitNeck->HitHead, by z\ace\addons\medical\config.cpp/CfgVehicles/B_Soldier_05_f/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\medical\config.cpp/CfgVehicles/B_Soldier_05_f/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\medical\config.cpp/CfgVehicles/B_Soldier_05_f/HitPoints/HitHands/
Updating base class HitNeck->HitHead, by z\ace\addons\medical\config.cpp/CfgVehicles/I_Soldier_03_F/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\medical\config.cpp/CfgVehicles/I_Soldier_03_F/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\medical\config.cpp/CfgVehicles/I_Soldier_03_F/HitPoints/HitHands/
Updating base class HitNeck->HitHead, by z\ace\addons\medical\config.cpp/CfgVehicles/I_Soldier_04_F/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\medical\config.cpp/CfgVehicles/I_Soldier_04_F/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\medical\config.cpp/CfgVehicles/I_Soldier_04_F/HitPoints/HitHands/
Updating base class HitNeck->HitHead, by z\ace\addons\medical\config.cpp/CfgVehicles/O_Soldier_base_F/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\medical\config.cpp/CfgVehicles/O_Soldier_base_F/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\medical\config.cpp/CfgVehicles/O_Soldier_base_F/HitPoints/HitHands/
Updating base class HitNeck->HitHead, by z\ace\addons\medical\config.cpp/CfgVehicles/O_Soldier_02_F/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\medical\config.cpp/CfgVehicles/O_Soldier_02_F/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\medical\config.cpp/CfgVehicles/O_Soldier_02_F/HitPoints/HitHands/
Updating base class HitNeck->, by z\ace\addons\protection\config.cpp/CfgVehicles/CAManBase/HitPoints/HitHead/
Updating base class HitChest->, by z\ace\addons\protection\config.cpp/CfgVehicles/CAManBase/HitPoints/HitBody/
Updating base class HitNeck->HitHead, by z\ace\addons\protection\config.cpp/CfgVehicles/O_officer_F/HitPoints/HitHead/
Updating base class HitChest->HitBody, by z\ace\addons\protection\config.cpp/CfgVehicles/O_officer_F/HitPoints/HitBody/
Updating base class HitArms->HitHands, by z\ace\addons\protection\config.cpp/CfgVehicles/O_officer_F/HitPoints/HitHands/
Updating base class CannonCore->cannon_120mm, by z\ace\addons\realisticnames\config.cpp/CfgWeapons/cannon_105mm/
Updating base class Mode_SemiAuto->player, by z\ace\addons\realisticnames\config.cpp/CfgWeapons/cannon_105mm/player/
Updating base class CannonCore->cannon_120mm, by z\ace\addons\realisticnames\config.cpp/CfgWeapons/cannon_125mm/
Updating base class MainTurret->MainTurret, by z\ace\addons\aircraft\config.cpp/CfgVehicles/Heli_Transport_01_base_F/Turrets/M

@thojkooi thojkooi modified the milestones: 3.3.0, Ongoing Aug 27, 2015
@PabstMirror PabstMirror changed the title 1.50 Updating Base Class Changes realisticnames 1.50 Updating Base Class Changes Aug 29, 2015
@PabstMirror
Copy link
Contributor Author

Going to merge the realisticnames changes, looks like we can fix others in different prs

PabstMirror added a commit that referenced this pull request Aug 29, 2015
realisticnames 1.50 Updating Base Class Changes
@PabstMirror PabstMirror merged commit 6eba898 into master Aug 29, 2015
@PabstMirror PabstMirror deleted the updatingBaseClass150 branch August 29, 2015 14:55
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants