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scripted approach to hand flares, fix #1079 #2343

Merged
merged 4 commits into from
Sep 3, 2015
Merged

scripted approach to hand flares, fix #1079 #2343

merged 4 commits into from
Sep 3, 2015

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commy2
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@commy2 commy2 commented Sep 1, 2015

This is the only way I know of to fix the flickering flares #1079

benefits:

  • hand flares can bounce like normal grenades
  • they have impact sounds
  • no flickering
  • more options to adjust light

disadvantages:

  • it's scripted
  • it's not config

@commy2 commy2 added kind/enhancement Release Notes: **IMPROVED:** kind/bug-fix Release Notes: **FIXED:** labels Sep 1, 2015
@commy2 commy2 self-assigned this Sep 1, 2015
@commy2 commy2 added this to the 3.3.0 milestone Sep 1, 2015
@@ -0,0 +1,23 @@
// by commy2
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Wrong Docu

@SzwedzikPL
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I like this 👍 I suggested @KoffeinFlummi scripted flickering fix a long time ago. I'm glad that is finally fixed :)

_projectile = nearestObject [_unit, _ammo];
};

// handle speial grenades
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special

@alganthe
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alganthe commented Sep 3, 2015

No backwards compatibility missing since there were no compatibility needed in the first place.
. 👍

commy2 added a commit that referenced this pull request Sep 3, 2015
scripted approach to hand flares, fix #1079
@commy2 commy2 merged commit 36b42f2 into master Sep 3, 2015
@commy2 commy2 deleted the 322flares branch September 3, 2015 11:44
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5 participants