Rearm - Fix vehicles failing rearm due to case differences #7609
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When merged this pull request will:
Currently the check in getTurretMagazineAmmo compares the class used in cfgVehicles' magazines array (within the turret) to the config name in cfgMagazines (returned by magazinesAllTurrets). In some cases developers have not used the same capitalization in both of these places. Within most systems this is not a problem as config classes are not case sensitive, but in the case of getTurretMagazineAmmo it means the function fails leading to a failure of the rearm action.