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Grenades - Add throwable explosive charges #7860
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You're missing EOL in most of the files. Please use an editor with .editorconfig support to ensure correct code formatting.
Satchel charges weigh 20 lbs / 9 kg. You can throw it a bit too far imo. |
Dropped it down a bit, don't want it to be too small or you sacrifice gameplay vs realism. |
addons/grenades/functions/fnc_addChangeFuseItemContextMenuOptions.sqf
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Elgin675 <elgin675@hotmail.com>
<English>Explosive Satchel (Throwable)</English> | ||
</Key> | ||
<Key ID="STR_ACE_Grenades_SatchelCharge_Description"> | ||
<English>Type: Charge<br />Rounds: 1<br />Used on: Things that need to die</English> |
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😂
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Looks good to me, simple implementation.
Add compatibility with "realistic names" modules, and add french translation
Do you plan to implement an option in cba settings, to enable/disable this feature ? |
Co-authored-by: Elgin675 <elgin675@hotmail.com>
I can if required, I'm not sure if it's warrented though? |
I'm in a serious community, so I'm fine. That's why I think an option is preferable, if only for the server administrator ;) ! It also changes the gameplay : for some scenarios, the mission maker may want the explosive planting to be longer, and therefore more dangerous. |
I changed setting name from |
Allow conversion of explosives to grenades:
Adds and ace_explosives requirement (as I'm borrowing the icon). If someone has a better one (or vanilla one I'll remove switch it out)Overall this is a bit rough around the edges but is functional (and pretty fun if you like attacking tanks WW2 style)
Old video before I added some torque to the throw: https://gfycat.com/limprareblowfish