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Common - Fix gesture anim lockout for some launchers #8282

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merged 1 commit into from
Jun 28, 2021

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PabstMirror
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Fix lost ammo bug on some RHS launcher.

class rhs_weap_rpg7 { reloadAction = "RHS_GestureReloadRPG7";
class CfgGesturesMale { class RHS_GestureReloadRPG7
  • This changes the code to search both locations for launchers
    (should it search both for all weapons? I think it's valid to put them either place?)

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Jun 17, 2021
@PabstMirror PabstMirror added this to the 3.14.0 milestone Jun 17, 2021
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@Cyruz143 mentioned using new 2.06 commands https://community.bistudio.com/wiki/weaponReloadingTime
ie: watch and wait for reload to finish before allowing gestures

This might be safer as there are other things that can change reload time like custom anim coef
or https://community.bistudio.com/wiki/setWeaponReloadingTime
(I remember some "muzzle-loading musket" joke-mission used this to simulate long reload times)

but I'd like to just merge this for now as those require 2.06

@PabstMirror PabstMirror merged commit 59e3b07 into master Jun 28, 2021
@PabstMirror PabstMirror deleted the fixRpgGestureLockout branch June 28, 2021 05:01
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