Cargo - Fix collision when unloading a IDAP 20m long container from HEMTT #8344
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Each time you unload
Land_Cargo20_IDAP_F
from a HEMTT, the container collide with the vehicle and go in spaceThis is due to
[cursorObject, a, player, 10, true] call ace_common_fnc_findUnloadPosition
whitch return a too close position for this container. The calculation of that position mainly depend on this:return
4
return
50
As we notice there is a big difference between a Land_Cargo20_military_green_F and Land_Cargo20_IDAP_F
When merged this pull request will:
Land_Cargo20_military_green_F
cargo variant as they have the same sizeace_cargo_size
andace_cargo_space
forLand_Cargo20_IDAP_F