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Medical - Update setDead
to use setHitpointDamage
instigator param
#8397
Medical - Update setDead
to use setHitpointDamage
instigator param
#8397
Conversation
I think we could capture respawn button press by modifying https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_disableUserInput.sqf#L69 something like
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Need to add a check for medical being loaded, which is going to look terrible inside that QUOTE macro |
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
I guess changes to the command are still being worked on |
The command is ready and working, no other changes planned to it |
Did some testing and I think this seems to be working fine the main change is we no longer need to handle |
Is anything needed from me on this? I'm a bit busy the next month, not sure if I can make time to work on anything. |
I pushed those changes to this branch, so it should be good to go |
setDead
to use setHitpointDamage
instigator param
acemod#8397) * Redoing this * Revert "Redoing this" This reverts commit 80ff709. * Do this properly * Update fnc_handleKilled.sqf * use setDead function directly * Handle scripted camera * redo acemod#8387 I'm dumb. * try this * if construct outside of ctrlSetEventHandler Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * tweak disableUserInput / handleKilled Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
When merged this pull request will:
Forward compatible, but only has full effect with 2.06 profiling branch or 2.08.
Needs #8373.