LaserPointer - Adds workaround to make Visible lasers work with ballistic shields #8418
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When merged this pull request will:
Note:
Currently visibility of the visible laser point is calculated using Fire Geomety LOD. When used with ballistic shields (e.g. one from the CUP), that has mesh in the Fire Geometry that covers head (e.g. with bulletproof glass), laser is not drawn at all.
This commit alternates the calculation for laser radiated by the player - in this case View Geomtery LOD is used. This allows to make Fire Geo to cover head from bullets, and View Geo to have a viewport that doesn't block LOS to laser.
For other lasers (radiated by other players) Fire Geo LOD is always used.