Weather - Fix calculateRoughnessLength
detecting buildings above sea level
#8709
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When merged this pull request will:
nearObjects
apparenlty takes PosAGL, while the functions takes PosASL.I am pretty sure it actually doesn't matter which position you provide and
nearObjects
actually ignores z entirely.This would mean being 1000 meters above a town would give you high "roughness", even though you are well above the buildings.
Seems like the function is half assed and does not take building height into account at all. Could add a distance check to the buildings, but to be completely sure, you likely have to take building geometry into account.
Ngl, I am salty that half-assed stuff like this is in ACE. Would appreciate if anyone has a solution for this.