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Medical Status - Add isDamageAllowed check to setDead #8803

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Feb 6, 2022
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7 changes: 7 additions & 0 deletions addons/medical_status/functions/fnc_setDead.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,13 @@ _unit setVariable [QEGVAR(medical,causeOfDeath), _reason, true];
// Send a local event before death
[QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent;

// (#8803) Reenable damage if disabled to prevent having live units in dead state
// Keep this after death event for compatibility with third party hooks
if !(isDamageAllowed _unit) then {
WARNING_1("setDead executed on unit with damage blocked - %1",_this);
_unit allowDamage true;
};

// Kill the unit without changing visual apperance
private _prevDamage = _unit getHitPointDamage "HitHead";

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