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Cargo - Add setting for carry after cargo unload #8997
Cargo - Add setting for carry after cargo unload #8997
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Would it be possible to add an ability to prohibit object from being picked up on per class basis? Large objects that can be dragged often collide with the carrier vehicle. |
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Thx :) - @tbeswick96 and @PabstMirror for taking care of this issue and, actually, big problem ! BUT there is one thing more . In my opinion (and also opinions of users of my mod PGMLS ) there will be much better - to INTRODUCE a new special - PER CLASS SWITCH / Prohibitor - which can be used for a single class - to prevent this class (but ONLY this class/es) for being picked up automatically . WHY IS IT SUCH IMPORTANT ? Because your NEW solution (picking solution) still works perfectly - for some certain sorts of classes - like small boxes, crates and such objects . Let me just illustrate it: ...And it works for such objects (almost) perfectly ! BUT for another types / classes of objects (which still could be dragged !) like quads, pontons, canoes, cargo palettes (and so on) - there is one big catastrophy :) with using them , after your last update (picking update) Examples : BEFORE : AFTER : The same is with other vehicles which act as a "cargo containers" for years , such like : CH-53 and Quads (unloading) and so on ... This situation in spite of the destruction of vehicle(s) will cause another annoying error - to leave out character freezed in DRAG animation .... SUMMARY: I will vote AND ASK You for such solution like this described by Lupus the Canine in above post/comment, because in severall mods depended on ACE3 (mine including) we may want (and PEOPLE = users may want too )
THX for Your patience :) |
@LupusTheCanine @markooff As is the nature of open source, you're welcome to PR the ACE team with your suggestions, but I won't be doing this as part of this PR or at all :) |
@tbeswick96 - Thanks for Your answer , I understand the rules nad benefits of the Open Source software , ( I cooperate with some linux software also ) To make myself clear - I don't ask You for doing per classes modifications (I know very well that even for Arma3 and a very limitted number of mods - there will be over than 600-800 classes to edit - because I already DID THIS more than once for my mods :) 🗡️ ) but I've only ask You for preparing one more condition in Your check (Your part in ACE3 mod ) - in unload_cargo mechanism - to check IF (for example) ace_cargo_pickingup_switch == 1 or == 0 and then to take an action , or just leave it without Your famous picking up feature ..... And the default value SHOULD be 1 - for compatibility reasons . :) |
* Add setting for carry after cargo unload * Fix typos * Contributors * Don't make setting global * Update addons/cargo/stringtable.xml Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
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