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Reload/Reload Launcher - Fix headers #9347

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Aug 28, 2023
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2 changes: 1 addition & 1 deletion addons/reload/functions/fnc_checkAmmo.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
*
* Arguments:
* 0: Unit equipped with the weapon <OBJECT>
* 1: Unit to execute the reload <OBJECT>
* 1: Unit wanting to check the ammo <OBJECT>
*
* Return Value:
* None
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2 changes: 1 addition & 1 deletion addons/reload/functions/fnc_getAmmoToLinkBelt.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
* Check if the target has an MG equipped with belt system that a unit can link.
*
* Arguments:
* 0: Unit wanting to execute the reload <OBJECT>
* 0: Unit wanting to link the belt <OBJECT>
* 1: Unit equipped with the weapon <OBJECT>
*
* Return Value:
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2 changes: 1 addition & 1 deletion addons/reload/functions/fnc_startLinkingBelt.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
* Start linking the belt.
*
* Arguments:
* 0: Unit executing the reload <OBJECT>
* 0: Unit linking the belt <OBJECT>
* 1: Unit equipped with the weapon <OBJECT>
*
* Return Value:
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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
*
* Arguments:
* 0: Unit equipped with the launcher <OBJECT>
* 1: Unit to execute the reload <OBJECT>
* 1: Unit wanting to execute the reload <OBJECT>
*
* Return Value:
* Children actions <ARRAY>
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4 changes: 2 additions & 2 deletions addons/reloadlaunchers/functions/fnc_canLoad.sqf
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
#include "script_component.hpp"
/*
* Author: commy2, johnb43
* Check of the unit can reload the launcher of target unit.
* Check if the unit can reload the launcher of the target unit.
*
* Arguments:
* 0: Unit to execute the reload <OBJECT>
* 0: Unit wanting to execute the reload <OBJECT>
* 1: Unit equipped with the launcher <OBJECT>
* 2: Launcher name <STRING>
* 3: Missile name <STRING>
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4 changes: 2 additions & 2 deletions addons/reloadlaunchers/functions/fnc_getLoadableMissiles.sqf
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
#include "script_component.hpp"
/*
* Author: commy2, johnb43
* Return all magazine types from reloaders inventory that are compatible with given weapon.
* Return all magazine types from reloader's inventory that are compatible with the given launcher.
*
* Arguments:
* 0: Unit to execute the reload <OBJECT>
* 0: Unit wanting to execute the reload <OBJECT>
* 1: Launcher name <STRING>
*
* Return Value:
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8 changes: 4 additions & 4 deletions addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -5,10 +5,10 @@
* If the ammo argument is nil, a full magazine will be given.
*
* Arguments:
* 0: Unit to do the reloading <OBJECT>
* 1: Target to rload <OBJECT>
* 2: weapon name <STRING>
* 3: missile name <STRING>
* 0: Unit executing the reload <OBJECT>
* 1: Unit equipped with the launcher <OBJECT>
* 2: Launcher name <STRING>
* 3: Missile name <STRING>
* 4: Ammo count <NUMBER>
*
* Return Value:
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