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Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.

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wine-pba

A set of patches to allocate dynamic wined3d_buffers from a single persistently mapped buffer (via ARB_buffer_storage) managed by a heap allocator, reducing the need for command stream synchronization.

Several related changes are included in the patchset as well:

  • ARB_multi_bind is used to speed up UBO updates
    • This vastly improves constant buffer performance as PBA causes much more frequent rebinds.

This patchset is prototype-quality at the moment. If ARB_buffer_storage is not present, you're not going to have a good time.

Currently, these patches are based off wine-staging 3.7.

Details can be found here.

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Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games.

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