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* push to excess labels to avoid reaching the limit * build dist * never set more than 100 labels * use splice instead of set * ignore IDE folders * install @octokit/plugin-retry * always setLabels * fix indentations * fix specs * add spec for excess labels * prettier * licensed cache * revert to !!core.getInput('sync-labels') * better warning for exceeded labels * keep manually-added labels * nest the dedupe logic * rename `removeLabel` to `removeLabelFromList` to avoid confusion * use Sets, and issue a call only if labels have actually changed * remove IDE config folders from gitignore * remove obsolete duplucation check --------- Co-authored-by: Mark Massoud <mark@unrealcloud.io>
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