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ref: Use angle from surface class instead of intersector (#557)
While debugging the detray update I found that in the seed_generator the cosine of the incidence angle on the intersection is quite often invalid, because the mask tolerance and overstepping tolerance that are given to the intersection_update call do not match what the navigator used to find the track parameters on surface. This leads to essentially a zero path through the material (thickness gets divided by the cosine). Because putting the navigation configuration in there to set all of the tolerances is a bit awkward, I used the angle calculation of the surface directly.
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