This is a quick and dirty implementation of a Vulkan layer to force a specific physical device to be used. This is useful for Vulkan games which do not provide an option to choose the device themselves.
Compiling requires vulkan/vulkan.h
, vulkan/vk_layer.h
and vulkan/vk_layer_dispatch_table.h
.
On Debian based systems, you can install these with:
sudo apt-get install libvulkan-dev vulkan-validationlayers-dev
On Fedora, you can install these with:
sudo dnf install vulkan-headers vulkan-validation-layers-devel
Build and install with:
meson builddir --prefix=/usr
meson compile -C builddir
sudo meson install -C builddir
This will install to the system's Vulkan layer directory, /usr/share/vulkan/implicit_layer.d/
.
To run a Vulkan application forcing a specific device to be used, launch it with these environment variables:
ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=<device index>
Replace <device index>
with the "GPU id" for the desired device as reported by vulkaninfo
(without the layer enabled).
For example:
$ ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=1 vulkaninfo
should give info for the device which had GPU id 1 when running vulkaninfo
without the environment variable set.
The layer can be used with Steam games by setting their launch options to:
ENABLE_DEVICE_CHOOSER_LAYER=1 VULKAN_DEVICE_INDEX=<device index> %command%