Releases: aevyrie/bevy_mod_picking
Releases · aevyrie/bevy_mod_picking
v0.4.0
v0.3.7
v0.3.6
v0.3.5
v0.3.4
v0.3.3
v0.3.2
v0.3.1
v0.3.0
Changes
This release has the following improvements:
- Support for the crates.io release of Bevy v0.4.
- #68, #78 Mouse picking now defaults to updating every frame, instead of only on mouse move. The old update method is available as an option. This change means that objects that move under your mouse cursor will now update pick state when your mouse is stationary.
- #70, #71 No longer relies on bevy's default features, allowing it to be used to target WASM.
- #80 Bounding sphere optimization is now available by using
.with_bounding_sphere()
on your PickableMesh, and passing a handle to the mesh to generate a bounding sphere. This optimization resulted in more than a 10x performance increase in the stress_test.rs example. - #66, #79 Fixed a bug where mouse events would not properly clear
- Multiple fixes for changes in bevy
Check it out on crates.io!
Contributors
Thank you to everyone who reported bugs or contributed code to this release: