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Releases: aevyrie/bevy_mod_picking

v0.4.0

09 Apr 05:03
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(cargo-release) bevy_mod_picking version 0.4.0

v0.3.7

17 Jan 20:54
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Includes ray construction fixes for CameraScreenSpace pick sources, correcting ortho projection bugs.

v0.3.6

17 Jan 08:27
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Fixes ray construction bug preventing ortho projection support

v0.3.5

12 Jan 04:37
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Readme updates

v0.3.4

12 Jan 04:25
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Fixes bug in building rays for cameras when using parenting by using GlobalTransform instead of Transform.

v0.3.3

08 Jan 23:36
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(cargo-release) version 0.3.3

v0.3.2

01 Jan 23:28
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  • Adds bounding sphere documentation
  • Removes a clone() from bounding sphere calculation

v0.3.1

21 Dec 05:56
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This patch adds:

  • Bug fixes in the boundary sphere positioning
  • Improvements to overall picking performances
  • Tracing spans
  • Changes to the stress_test to make it more representative of a real use case (23 million tris from loaded gltf meshes)

v0.3.0

20 Dec 02:02
d6f330e
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Changes

This release has the following improvements:

  • Support for the crates.io release of Bevy v0.4.
  • #68, #78 Mouse picking now defaults to updating every frame, instead of only on mouse move. The old update method is available as an option. This change means that objects that move under your mouse cursor will now update pick state when your mouse is stationary.
  • #70, #71 No longer relies on bevy's default features, allowing it to be used to target WASM.
  • #80 Bounding sphere optimization is now available by using .with_bounding_sphere() on your PickableMesh, and passing a handle to the mesh to generate a bounding sphere. This optimization resulted in more than a 10x performance increase in the stress_test.rs example.
  • #66, #79 Fixed a bug where mouse events would not properly clear
  • Multiple fixes for changes in bevy

Check it out on crates.io!

Contributors

Thank you to everyone who reported bugs or contributed code to this release:

v0.2.0

22 Nov 00:06
42857bb
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Release v0.2.0 for Bevy 0.3.0