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Setup Workspace
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
- Install Haxe (4.2.1 seems to work fine (Tested on Linux by @VMGuy23))
- Install HaxeFlixel after downloading Haxe
Other installations you'd need is the additional libraries, a fully updated list will be in Project.xml
in the project root. Currently, these are all of the things you need to install:
lime
openfl
linc_luajit
flixel
flixel-addons
flixel-ui
hscript
newgrounds
So for each of those type haxelib install [library]
so shit like haxelib install newgrounds
Run haxelib run lime setup to be able to use the lime command so you can actually compile the game.
You'll also need to install a couple things that involve Gits. To do this, you need to do a few things first.
- Download git-scm. Works for Windows, Mac, and Linux, just select your build. (On Linux, just install Git)
- Follow instructions to install the application properly.
- Run
haxelib git polymod https://github.com/larsiusprime/polymod.git
to install Polymod. - Run
haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
to install Discord RPC.
You should have everything ready for compiling the game! Follow the guide below to continue!
At the moment, you can optionally fix the transition bug in songs with zoomed out cameras.
- Run
haxelib git flixel-addons https://github.com/HaxeFlixel/flixel-addons
in the terminal/command-prompt.
You can download the source by unzipping the download from above, running git clone https://github.com/aflacc/ProjectFNF.git
in a terminal or cloning with GitHub Desktop.
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: https://ninjamuffin99.newgrounds.com/news/post/1090480)
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
- MSVC v142 - VS 2019 C++ x64/x86 build tools
- Windows SDK (10.0.19041.0)
This will install about 4GB of crap, but once that is done you can open up a command line in the project's directory and run lime test windows
. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.