This projects implement procedural generation with biome. I initially developed the all projects based on the sebastian's procedual generation tutorial. There is lots of modification at the base code. I remove useless features at begining. Also I add random generation features, saving/loading and biome. I implement texture of terrain with Texture2DArray.
I have plan to develop mincraft style, block editing game. This project is starting project for implementing minecraft at unity.
To do.
- Refactoring all codes.
- Implementing more nature way to select hyper-parameters of the scene informations.
- Find better way to find biome at initial steps.
- Threading and speed up!
- Fix save/load to more simple ways.
- Make meshes of generating objects be saved.