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Unity project for precedural generation with biome, saving and texture.

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ahn9807/Procedural-Generation-with-Biome

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Procedural Generation with Biome

This projects implement procedural generation with biome. I initially developed the all projects based on the sebastian's procedual generation tutorial. There is lots of modification at the base code. I remove useless features at begining. Also I add random generation features, saving/loading and biome. I implement texture of terrain with Texture2DArray.

Further works

I have plan to develop mincraft style, block editing game. This project is starting project for implementing minecraft at unity.

To do.

  1. Refactoring all codes.
  2. Implementing more nature way to select hyper-parameters of the scene informations.
  3. Find better way to find biome at initial steps.
  4. Threading and speed up!
  5. Fix save/load to more simple ways.
  6. Make meshes of generating objects be saved.

Showcases

Overall SnowLand Jungle Forest

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Unity project for precedural generation with biome, saving and texture.

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