dev #135
Workflow file for this run
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name: Build and Validate | |
permissions: write-all | |
on: | |
# NOTE: Include "[no ci]", "[skip ci]", or "[ci skip]" in the commit message | |
# to prevent push and pull_request events from triggering workflows. | |
push: | |
tags: | |
- '*' | |
# By default, only `opened`, `synchronize`, and `reopened` activity types will trigger the workflow | |
pull_request: | |
# Manual trigger: | |
workflow_dispatch: | |
env: | |
BUILD_TYPE: Release | |
CMAKE_BUILD_PARALLEL_LEVEL: 3 # Use up to 3 CPUs to build juceaide, etc. | |
STRICTNESS_LEVEL: 10 # Strictness level for pluginval validation | |
TIMEOUT_MS: 60000 # Set pluginval to time out after 1 minute | |
# Jobs run in parallel by default | |
jobs: | |
build_and_validate: | |
name: Build and validate on ${{ matrix.config.name }} | |
runs-on: ${{ matrix.config.os }} | |
strategy: | |
# Don't cancel all in-progress jobs if any matrix job fails: | |
fail-fast: false | |
# Define a matrix of job configurations: | |
matrix: | |
config: | |
- { | |
name: 'macos', | |
os: macos-11, | |
gen: 'Xcode', # CMake generator | |
# Use ccache. Enable building universal binaries. Set the minimum MacOS target: | |
cmake_config_flags: "-G \"Xcode\" -D CMAKE_C_COMPILER_LAUNCHER=ccache -D CMAKE_CXX_COMPILER_LAUNCHER=ccache -D CMAKE_OSX_ARCHITECTURES=arm64\\;x86_64 -D CMAKE_OSX_DEPLOYMENT_TARGET=10.13", | |
# Enable parallel builds with make: | |
cmake_build_flags: "--parallel 6", | |
pluginval_link: "https://github.com/Tracktion/pluginval/releases/latest/download/pluginval_macOS.zip", | |
pluginval_path: "pluginval.app/Contents/MacOS/pluginval", | |
} | |
- { | |
name: 'windows', | |
os: windows-2022, | |
gen: 'MSVC', # CMake generator | |
cmake_config_flags: "-G \"Visual Studio 17 2022\" -A x64 -T v141 -DCMAKE_SYSTEM_VERSION=\"8.1\"", | |
pluginval_link: "https://github.com/Tracktion/pluginval/releases/latest/download/pluginval_Windows.zip", | |
pluginval_path: "./pluginval.exe", | |
} | |
# - { | |
# name: 'linux', | |
# os: ubuntu-20.04 | |
# } | |
# - { | |
# name: 'win-arm', | |
# os: windows-2022, | |
# gen: 'MSVC', # CMake generator | |
# cmake_config_flags: "-G \"Visual Studio 17 2022\" -A ARM -DCMAKE_SYSTEM_VERSION=10", | |
# pluginval_link: "https://github.com/Tracktion/pluginval/releases/latest/download/pluginval_Windows.zip", | |
# pluginval_path: "./pluginval.exe" | |
# } | |
# Steps run in sequence. Each step runs in its own process in the runner environment and has access to the workspace and filesystem | |
# NB! Because steps run in their own process, changes to environment variables are not preserved between steps | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v3 | |
# Use the ccache compiler cache to speed up builds | |
# Note: ccache does not support Windows | |
- name: Enable ccache | |
if: runner.os != 'Windows' | |
uses: hendrikmuhs/ccache-action@v1 | |
with: | |
key: ${{ runner.os }}-${{ env.BUILD_TYPE }} | |
# Set up the dependency cache to be updated for every new commit | |
# We include the CMake generator name in the cache key. This helps avoiding cache conflicts when switching generators | |
- name: Cache dependencies | |
uses: actions/cache@v3 | |
with: | |
path: Libs | |
key: libs-${{ runner.os }}-${{ matrix.config.gen }}-${{ github.sha }} | |
restore-keys: libs-${{ runner.os }}-${{ matrix.config.gen }}- | |
- name: Configure CMake | |
run: cmake -B Build ${{ matrix.config.cmake_config_flags }} -D CMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} | |
- name: Build | |
run: cmake --build Build --config ${{ env.BUILD_TYPE }} ${{ matrix.config.cmake_build_flags }} | |
# - name: Validate | |
# shell: bash | |
# working-directory: Build | |
# env: | |
# VALIDATE_IN_PROCESS: true | |
# if: runner.os == 'macOS' | |
# run: | | |
# cmake --install . | |
# curl -LsS ${{ matrix.config.pluginval_link }} -o pluginval.zip | |
# unzip -q pluginval | |
# ${{ matrix.config.pluginval_path }} --validate *_artefacts/${{ env.BUILD_TYPE }}/VST3/*.vst3 | |
- name: Create Release | |
uses: actions/create-release@v1 | |
id: create_release | |
with: | |
draft: true | |
tag_name: ${{github.ref_name}} | |
release_name: ${{github.ref_name}} | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Prepare build artifacts | |
shell: bash | |
working-directory: Build | |
run: | | |
shopt -s extglob # Enable bash extended globbing | |
mkdir ${{ runner.os }}-${{github.ref_name}} | |
cpack | |
mv cpack/ndi* ${{ runner.os }}-${{github.ref_name}}/ | |
- if: runner.os == 'Windows' | |
run: | | |
Compress-Archive -Path Build\${{ runner.os }}-${{github.ref_name}} -Destination ${{ runner.os }}-${{github.ref_name}}.zip | |
- if: runner.os != 'Windows' | |
run: | | |
zip --junk-paths ${{ runner.os }}-${{github.ref_name}}.zip Build/${{ runner.os }}-${{github.ref_name}}/* | |
# - name: Archive and upload build artifacts | |
# uses: actions/upload-artifact@v3 | |
# with: | |
# name: NDI_Audio_IO-${{ runner.os }}-${{github.ref_name}} | |
# path: Build/${{ runner.os }}-${{github.ref_name}} | |
# - name: Display structure of downloaded files | |
# run: ls -R | |
- name: Upload Asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ${{ runner.os }}-${{github.ref_name}}.zip | |
asset_name: NDI_Audio_IO-${{ runner.os }}-${{github.ref_name}}.zip | |
asset_content_type: application/zip |