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uubench

A tiny asynchronous JavaScript benchmarking library

uubench provides a simple harness for measuring the execution time of JavaScript code. Design your experiments, analyze the numbers and present the data as you see fit.

Features:

  • small (~100 LOC)
  • asynchronous, evented operation
  • fixed or adaptive test cycles
  • no DOM-related cruft

Synopsis

Set up a benchmark suite:

var suite = new uubench.Suite({
  start: function() {
    console.log("starting...");
  },
  result: function(name, stats) {
    console.log(name + ": " + stats.iterations/stats.elapsed);
  },
  done: function() {
    console.log("finished");
  }
});

Add some benchmarks:

suite.bench("async", function(next) {
  myAsyncFunc(function() {
    next();
  });
});

suite.bench("sync", function(next) {
  mySyncFunc();
  next();
});

Go man go!

suite.run();

Installation

Via npm:

$ npm install uubench

In Node:

var uubench = require('uubench');

In the browser:

<script src="uubench.js"></script>

Guide

By design, uubench doesn't come with extras. Instead, you use the low-level API to build your own unique benchmark suites.

Defaults

uubench ships with the following defaults that apply to every test suite:

uubench.defaults = {
  type:       "adaptive", // adaptive or fixed
  iterations: 10,         // starting iterations
  min:        100,        // minimum run time (ms) - adaptive only
  delay:      100         // delay between tests (ms)
}

You may override these globally or per-suite. Read on to find out what each option does.

Fixed test cycles

By default uubench uses adaptive test cycles to allow reasonable execution time across different environments. To use fixed cycles instead, set the type to "fixed":

var suite = new uubench.Suite({
  type: "fixed",
  iterations: 1000, // run each benchmark exactly 1000 times
  ...
});

Setting the minimum runtime

uubench defaults to a minimum runtime of 100ms in adaptive mode. To adjust this runtime:

var suite = new uubench.Suite({
  min: 1000, // each benchmark should run for at least 1000ms
  ...
});

Starting iterations

In adaptive mode it is sometimes useful to bump up the starting iterations to reach the minimum runtime faster:

var suite = new uubench.Suite({
  iterations: 1000, // run each benchmark a minimum of 1000 times
  ...
});

Setting the benchmark delay

uubench imposes a 100ms delay between benchmarks to give any UI elements that might be present time to update. This delay can be tweaked:

var suite = new uubench.Suite({
  delay: 500, // 500ms delay between benchmarks
  ...
});

Disabling auto-looping

To manually loop within a given benchmark, add a second argument to the benchmark's argument list. uubench will then automatically disable auto-looping:

suite.bench("foo", function(next, count) {
  while (count--) {
    ...
  }
  next();
});

Multiple runs

To collect benchmark data over multiple runs, simply rerun the suite on completion:

var suite = new uubench.Suite({
  ...
  done: function() {
    if (--runCounter) {
      console.log("I'm finished!");
    } else {
      suite.run();
    }
  }
});

Beware of relying on multiple in-process runs to establish statistical relevance. Better data can be obtained by completely re-running your test scripts.

Stats

Rather than imposing a limited statistical model on benchmark data, uubench gives you the raw numbers. If you want to go nuts with the math have a look at this gist.

Loop calibration

In most cases auto looping doesn't add enough overhead to benchmark times to be worth worrying about, but extremely fast benchmarks can suffer. Add a calibration test if you want to correct for this overhead:

suite.bench("calibrate", function(next) {
  next();
});

You can then subtract the elapsed time of the "calibrate" test from other tests in the suite.

Examples

About

uubench was inspired by the venerable jslitmus

About

A tiny asynchronous JavaScript benchmarking library

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