Skip to content

Commit

Permalink
Android: Add isGame application attribute, default to true
Browse files Browse the repository at this point in the history
It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.
  • Loading branch information
akien-mga committed Jul 1, 2021
1 parent a02620f commit 40a594c
Show file tree
Hide file tree
Showing 3 changed files with 16 additions and 5 deletions.
6 changes: 6 additions & 0 deletions platform/android/export/export.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -892,6 +892,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
int xr_mode_index = p_preset->get("xr_features/xr_mode");

bool backup_allowed = p_preset->get("user_data_backup/allow");
bool classify_as_game = p_preset->get("package/classify_as_game");

Vector<String> perms;
// Write permissions into the perms variable.
Expand Down Expand Up @@ -989,6 +990,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}

if (tname == "application" && attrname == "isGame") {
encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
}

if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
Expand Down Expand Up @@ -1707,6 +1712,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));

r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
Expand Down
10 changes: 7 additions & 3 deletions platform/android/export/gradle_export_util.h
Original file line number Diff line number Diff line change
Expand Up @@ -252,9 +252,13 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
" android:icon=\"@mipmap/icon\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")));
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
" android:isGame=\"%s\"\n"
" tools:replace=\"android:allowBackup,android:isGame\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
bool_to_string(p_preset->get("package/classify_as_game")));

manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
Expand Down
5 changes: 3 additions & 2 deletions platform/android/java/app/AndroidManifest.xml
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,9 @@
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
tools:ignore="GoogleAppIndexingWarning"
android:icon="@mipmap/icon" >
android:icon="@mipmap/icon"
android:isGame="true"
tools:ignore="GoogleAppIndexingWarning" >

<!-- Records the version of the Godot editor used for building -->
<meta-data
Expand Down

0 comments on commit 40a594c

Please sign in to comment.