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Fix various typos with codespell
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Also includes typo fixes from godotengine#79993, godotengine#80068, godotengine#80276, and godotengine#80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f)
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akien-mga committed Oct 3, 2023
1 parent 78fe0e4 commit aae20e5
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Showing 42 changed files with 64 additions and 66 deletions.
2 changes: 1 addition & 1 deletion core/io/remote_filesystem_client.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -270,7 +270,7 @@ Error RemoteFilesystemClient::_synchronize_with_server(const String &p_host, int
String file = temp_file_cache[i].path;

if (temp_file_cache[i].server_modified_time == 0 || server_disconnected) {
// File was removed, or server disconnected before tranferring it. Since it's no longer valid, remove anyway.
// File was removed, or server disconnected before transferring it. Since it's no longer valid, remove anyway.
_remove_file(file);
continue;
}
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13 changes: 6 additions & 7 deletions core/math/delaunay_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -105,8 +105,8 @@ class Delaunay3D {
};

_FORCE_INLINE_ static void circum_sphere_compute(const Vector3 *p_points, Simplex *p_simplex) {
// the only part in the algorithm where there may be precision errors is this one, so ensure that
// we do it as maximum precision as possible
// The only part in the algorithm where there may be precision errors is this one,
// so ensure that we do it with the maximum precision possible.

R128 v0_x = p_points[p_simplex->points[0]].x;
R128 v0_y = p_points[p_simplex->points[0]].y;
Expand All @@ -121,7 +121,7 @@ class Delaunay3D {
R128 v3_y = p_points[p_simplex->points[3]].y;
R128 v3_z = p_points[p_simplex->points[3]].z;

//Create the rows of our "unrolled" 3x3 matrix
// Create the rows of our "unrolled" 3x3 matrix.
R128 row1_x = v1_x - v0_x;
R128 row1_y = v1_y - v0_y;
R128 row1_z = v1_z - v0_z;
Expand All @@ -138,19 +138,18 @@ class Delaunay3D {
R128 sq_lenght2 = row2_x * row2_x + row2_y * row2_y + row2_z * row2_z;
R128 sq_lenght3 = row3_x * row3_x + row3_y * row3_y + row3_z * row3_z;

//Compute the determinant of said matrix
// Compute the determinant of said matrix.
R128 determinant = row1_x * (row2_y * row3_z - row3_y * row2_z) - row2_x * (row1_y * row3_z - row3_y * row1_z) + row3_x * (row1_y * row2_z - row2_y * row1_z);

// Compute the volume of the tetrahedron, and precompute a scalar quantity for re-use in the formula
// Compute the volume of the tetrahedron, and precompute a scalar quantity for reuse in the formula.
R128 volume = determinant / R128(6.f);
R128 i12volume = R128(1.f) / (volume * R128(12.f));

R128 center_x = v0_x + i12volume * ((row2_y * row3_z - row3_y * row2_z) * sq_lenght1 - (row1_y * row3_z - row3_y * row1_z) * sq_lenght2 + (row1_y * row2_z - row2_y * row1_z) * sq_lenght3);
R128 center_y = v0_y + i12volume * (-(row2_x * row3_z - row3_x * row2_z) * sq_lenght1 + (row1_x * row3_z - row3_x * row1_z) * sq_lenght2 - (row1_x * row2_z - row2_x * row1_z) * sq_lenght3);
R128 center_z = v0_z + i12volume * ((row2_x * row3_y - row3_x * row2_y) * sq_lenght1 - (row1_x * row3_y - row3_x * row1_y) * sq_lenght2 + (row1_x * row2_y - row2_x * row1_y) * sq_lenght3);

//Once we know the center, the radius is clearly the distance to any vertex

// Once we know the center, the radius is clearly the distance to any vertex.
R128 rel1_x = center_x - v0_x;
R128 rel1_y = center_y - v0_y;
R128 rel1_z = center_z - v0_z;
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8 changes: 4 additions & 4 deletions doc/classes/DisplayServer.xml
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Expand Up @@ -1803,16 +1803,16 @@
[b]Note:[/b] This flag is implemented only on macOS.
</constant>
<constant name="VSYNC_DISABLED" value="0" enum="VSyncMode">
No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]).
No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (notwithstanding [member Engine.max_fps]).
</constant>
<constant name="VSYNC_ENABLED" value="1" enum="VSyncMode">
Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]).
Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (notwithstanding [member Engine.max_fps]).
</constant>
<constant name="VSYNC_ADAPTIVE" value="2" enum="VSyncMode">
Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (nonwithstanding [member Engine.max_fps]). Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method.
Behaves like [constant VSYNC_DISABLED] when the framerate drops below the screen's refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (notwithstanding [member Engine.max_fps]). Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method.
</constant>
<constant name="VSYNC_MAILBOX" value="3" enum="VSyncMode">
Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (nonwithstanding [member Engine.max_fps]).
Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (notwithstanding [member Engine.max_fps]).
Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called "Fast" V-Sync mode). [constant VSYNC_MAILBOX] works best when at least twice as many frames as the display refresh rate are rendered. Behaves like [constant VSYNC_ENABLED] when using the Compatibility rendering method.
</constant>
<constant name="DISPLAY_HANDLE" value="0" enum="HandleType">
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2 changes: 1 addition & 1 deletion doc/classes/EditorExportPlugin.xml
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Expand Up @@ -43,7 +43,7 @@
<param index="1" name="path" type="String" />
<description>
Customize a scene. If changes are made to it, return the same or a new scene. Otherwise, return [code]null[/code]. If a new scene is returned, it is up to you to dispose of the old one.
Implementing this method is required if [method _begin_customize_resources] returns [code]true[/code].
Implementing this method is required if [method _begin_customize_scenes] returns [code]true[/code].
</description>
</method>
<method name="_end_customize_resources" qualifiers="virtual">
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2 changes: 1 addition & 1 deletion doc/classes/EditorVCSInterface.xml
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,7 @@
<return type="void" />
<param index="0" name="msg" type="String" />
<description>
Pops up an error message in the edior which is shown as coming from the underlying VCS. Use this to show VCS specific error messages.
Pops up an error message in the editor which is shown as coming from the underlying VCS. Use this to show VCS specific error messages.
</description>
</method>
</methods>
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6 changes: 3 additions & 3 deletions doc/classes/ProjectSettings.xml
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Expand Up @@ -800,8 +800,8 @@
<member name="display/window/stretch/mode" type="String" setter="" getter="" default="&quot;disabled&quot;">
Defines how the base size is stretched to fit the resolution of the window or screen.
[b]"disabled"[/b]: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, [member display/window/stretch/aspect] has no effect. Recommended for non-game applications.
[b]"canvas_items"[/b]: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking [member display/window/stretch/aspect] into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art aesthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
[b]"viewport"[/b]: The size of the root [Viewport] is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking [member display/window/stretch/aspect] into account). Recommended for games that use a pixel art aesthetic.
[b]"canvas_items"[/b]: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking [member display/window/stretch/aspect] into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
[b]"viewport"[/b]: The size of the root [Viewport] is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking [member display/window/stretch/aspect] into account). Recommended for games that use a pixel art esthetic.
</member>
<member name="display/window/stretch/scale" type="float" setter="" getter="" default="1.0">
</member>
Expand Down Expand Up @@ -2609,7 +2609,7 @@
</member>
<member name="rendering/textures/default_filters/texture_mipmap_bias" type="float" setter="" getter="" default="0.0">
Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
Enabling temporal antialiasing ([member rendering/anti_aliasing/quality/use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member rendering/anti_aliasing/quality/screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enbled at the same time, an offset of [code]-0.75[/code] is applied to this value.
Enabling temporal antialiasing ([member rendering/anti_aliasing/quality/use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member rendering/anti_aliasing/quality/screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enabled at the same time, an offset of [code]-0.75[/code] is applied to this value.
[b]Note:[/b] If [member rendering/scaling_3d/scale] is lower than [code]1.0[/code] (exclusive), [member rendering/textures/default_filters/texture_mipmap_bias] is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is [code]log2(scaling_3d_scale) + mipmap_bias[/code].
[b]Note:[/b] This property is only read when the project starts. To change the mipmap LOD bias at run-time, set [member Viewport.texture_mipmap_bias] instead.
</member>
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2 changes: 1 addition & 1 deletion doc/classes/StyleBox.xml
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@
[method get_margin] should be used to fetch this value as consumer instead of reading these properties directly. This is because it correctly respects negative values and the fallback mentioned above.
</member>
<member name="content_margin_left" type="float" setter="set_content_margin" getter="get_content_margin" default="-1.0">
The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left.
The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left.
Refer to [member content_margin_bottom] for extra considerations.
</member>
<member name="content_margin_right" type="float" setter="set_content_margin" getter="get_content_margin" default="-1.0">
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4 changes: 2 additions & 2 deletions doc/classes/TileMap.xml
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@
<param index="3" name="alternative_tile" type="int" default="-1" />
<description>
Returns a [Vector2i] array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source ([param source_id]), their atlas coordinates ([param atlas_coords]) or alternative id ([param alternative_tile]).
If a parameter has it's value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as [method get_used_cells].
If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as [method get_used_cells].
A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is [code]Vector2(-1, -1)[/code] and its alternative identifier is -1.
</description>
</method>
Expand Down Expand Up @@ -293,7 +293,7 @@
<param index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<param index="4" name="alternative_tile" type="int" default="0" />
<description>
Sets the tile indentifiers for the cell on layer [param layer] at coordinates [param coords]. Each tile of the [TileSet] is identified using three parts:
Sets the tile identifiers for the cell on layer [param layer] at coordinates [param coords]. Each tile of the [TileSet] is identified using three parts:
- The source identifier [param source_id] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id],
- The atlas coordinates identifier [param atlas_coords] identifies a tile coordinates in the atlas (if the source is a [TileSetAtlasSource]). For [TileSetScenesCollectionSource] it should always be [code]Vector2i(0, 0)[/code]),
- The alternative tile identifier [param alternative_tile] identifies a tile alternative in the atlas (if the source is a [TileSetAtlasSource]), and the scene for a [TileSetScenesCollectionSource].
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2 changes: 1 addition & 1 deletion doc/classes/TileMapPattern.xml
Original file line number Diff line number Diff line change
Expand Up @@ -71,7 +71,7 @@
<param index="2" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<param index="3" name="alternative_tile" type="int" default="-1" />
<description>
Sets the tile indentifiers for the cell at coordinates [param coords]. See [method TileMap.set_cell].
Sets the tile identifiers for the cell at coordinates [param coords]. See [method TileMap.set_cell].
</description>
</method>
<method name="set_size">
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2 changes: 1 addition & 1 deletion doc/classes/TileSet.xml
Original file line number Diff line number Diff line change
Expand Up @@ -332,7 +332,7 @@
<param index="1" name="coords_from" type="Vector2i" />
<param index="2" name="alternative_from" type="int" />
<description>
According to the configured proxies, maps the provided indentifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.
According to the configured proxies, maps the provided identifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.
This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies.
If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.
</description>
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2 changes: 1 addition & 1 deletion doc/classes/Viewport.xml
Original file line number Diff line number Diff line change
Expand Up @@ -337,7 +337,7 @@
</member>
<member name="texture_mipmap_bias" type="float" setter="set_texture_mipmap_bias" getter="get_texture_mipmap_bias" default="0.0">
Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
Enabling temporal antialiasing ([member use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enbled at the same time, an offset of [code]-0.75[/code] is applied to this value.
Enabling temporal antialiasing ([member use_taa]) will automatically apply a [code]-0.5[/code] offset to this value, while enabling FXAA ([member screen_space_aa]) will automatically apply a [code]-0.25[/code] offset to this value. If both TAA and FXAA are enabled at the same time, an offset of [code]-0.75[/code] is applied to this value.
[b]Note:[/b] If [member scaling_3d_scale] is lower than [code]1.0[/code] (exclusive), [member texture_mipmap_bias] is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is [code]log2(scaling_3d_scale) + mipmap_bias[/code].
To control this property on the root viewport, set the [member ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias] project setting.
</member>
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2 changes: 1 addition & 1 deletion editor/editor_file_system.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -968,7 +968,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
p_dir->modified_time = current_mtime;
//ooooops, dir changed, see what's going on

//first mark everything as veryfied
//first mark everything as verified

for (int i = 0; i < p_dir->files.size(); i++) {
p_dir->files[i]->verified = false;
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4 changes: 2 additions & 2 deletions editor/plugins/canvas_item_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1288,7 +1288,7 @@ void CanvasItemEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_eve
void CanvasItemEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
// Special behvior for scroll events, as the zoom_by_increment method can smartly end up on powers of two.
// Special behavior for scroll events, as the zoom_by_increment method can smartly end up on powers of two.
int increment = p_zoom_factor > 1.0 ? 1 : -1;
zoom_widget->set_zoom_by_increments(increment, mb->is_alt_pressed());
} else {
Expand Down Expand Up @@ -5072,7 +5072,7 @@ CanvasItemEditor::CanvasItemEditor() {

viewport->add_child(controls_vb);

// Add some margin to the left for better aesthetics.
// Add some margin to the left for better esthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
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4 changes: 2 additions & 2 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6996,7 +6996,7 @@ void Node3DEditor::_init_grid() {
if (primary_grid_steps != 10) { // Log10 of 10 is 1.
// Change of base rule, divide by ln(10).
real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
// Trucation (towards zero) is intentional.
// Truncation (towards zero) is intentional.
division_level_max = (int)(division_level_max / div);
division_level_min = (int)(division_level_min / div);
}
Expand Down Expand Up @@ -8103,7 +8103,7 @@ Node3DEditor::Node3DEditor() {

String sct;

// Add some margin to the left for better aesthetics.
// Add some margin to the left for better esthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
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2 changes: 1 addition & 1 deletion modules/enet/enet_connection.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@ ENetConnection::EventType ENetConnection::_parse_event(const ENetEvent &p_event,
return EVENT_ERROR;
} break;
case ENET_EVENT_TYPE_RECEIVE: {
// Packet reveived.
// Packet received.
if (p_event.peer->data != nullptr) {
Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data);
r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data);
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2 changes: 1 addition & 1 deletion modules/gdscript/language_server/godot_lsp.h
Original file line number Diff line number Diff line change
Expand Up @@ -1566,7 +1566,7 @@ struct SignatureHelp {
/**
* The active signature. If omitted or the value lies outside the
* range of `signatures` the value defaults to zero or is ignored if
* `signatures.length === 0`. Whenever possible implementors should
* `signatures.length === 0`. Whenever possible implementers should
* make an active decision about the active signature and shouldn't
* rely on a default value.
* In future version of the protocol this property might become
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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
func test():
var unconvertable := 1
var typed: Array[Object] = [unconvertable]
var unconvertible := 1
var typed: Array[Object] = [unconvertible]
print('not ok')
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