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Also moved `TcpClient`, `TcpServer` and `UdpSocket` from `Runtime` to a new trait called `NetworkManager`, replacing them, in `Runtime`, with this new trait.
A receiver will have only one spot in the channel's wakers list and will update it when a new waker is available instead of pushing the registering the new one. This way, the channel wont try to wake dead wakers.
Also made the `AsyncRead` forwarding support better by, for example, adding a `map_err` closure to handle the case where an error is returned by `AsyncRead::poll_read` so that a different actor message can be returned.
- If the `Spawned` linked to an actor was dropped, the actor coudln't notify the runtime that it stopped.
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Blockedby rust-lang/rust#62574until the next nightly release.