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C-CNC

Language grade: C/C++

This is the repository of the code developed during the Digital Manufacturing course, Department of Industrial Engineering, University of Trento.

Contents

  • examples: contains introductory code examples
  • src: contains the main project source code (library files)
  • src/main: contains executables code
  • goodies: useful stuff
  • products_host: destination folder for compilet binaries
  • products: destination folder for cross-compiled binaries

VS Code setup

The development is carried out in Visual Studio Code (VS Code for brevity).

I suggest to configure VS Code with the following settings. Open the settings file: Ctrl+Shift+p then type json and select the item "Preferences: Open Settings (JSON)". Then be sure that the list contains the following items:

{
  "editor.fontFamily": "Fira Code",
  "editor.fontLigatures": true,
  "editor.tabSize": 2,
  "editor.insertSpaces": true,
  "editor.wrappingIndent": "indent",
  "editor.renderControlCharacters": true,
  "editor.wordWrap": "bounded",
  "editor.wordWrapColumn": 80,
  "editor.rulers": [80],
  "editor.renderLineHighlight": "all",
  "cmake.configureOnEdit": false,
  "cmake.configureOnOpen": false,
  "C_Cpp.default.cppStandard": "c++17",
  "C_Cpp.default.cStandard": "c17",
}

It there are already other items in the JSON file, just add (don't replace) the above ones to the list (pay attention to separate each line with a comma and to put everithyng in between the outer curly braces).

Prerequisites

Regardless your platform, begin with installing Visual Studio Code. Then open a terminal and type the following to install commonly used VSCode extensions:

code --install-extension xaver.clang-format
code --install-extension tintinweb.graphviz-interactive-preview
code --install-extension canna.figlet
code --install-extension Juancete.gcode-formatter
code --install-extension vscode-gcode.gcode
code --install-extension vadimcn.vscode-lldb

🪟 Windows (or 🐧 Ubuntu/Debian Linux)

The project must be built with a linux toolchain. On Windows, we are using a WSL2 environment with Ubuntu OS. To enable the compilation we need to install a few packages: on the linux console, type:

sudo apt install build-essential make cmake cmake-curses-gui clang clang-format lldb libgsl-dev ruby figlet sshfs
sudo gem install gv_fsm
sudo update-alternatives --set c++ /usr/bin/clang++
sudo update-alternatives --set cc /usr/bin/clang

🍎 MacOS

You need to have Xcode installed: do that through the App Store and—once finished—launch Xcode and accept the licence terms. Then you can close it.

On MacOS, the command equivalent to apt is brew: you have to install it by following the instructions on https://brew.sh, which means to type the following in the Terminal.app:

/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Then close the terminal and open a new one and proceed as follows:

brew install figlet gsl clang-format graphviz gpg
brew install --cask cmake
curl -sSL https://rvm.io/mpapis.asc | gpg --import -
curl -sSL https://rvm.io/pkuczynski.asc | gpg --import -
curl -sSL https://get.rvm.io | bash -s stable --auto-dotfiles

Close and open a new terminal, again, then:

rvm install ruby-2.7
gem install gv_fsm

Build with Cmake

Building a project with Cmake is a two-step process. The first step is called configuration, and it results in populating the build folder with all the contents needed for the compilation. The second step is called compilation and results in the products of the build to be created in the root of the build folder. There is an optional third step, install, that copies the build products into a destination folder. This project is configured to have the local bin forder as destination.

  1. (configuring) from the terminal, be sure to be in the project's toot directory and then issue the command cmake -Bbuild: this means configure the project in the build directory, searching for the CMakeLists.txt file in the current directory
  2. (compilation) from the terminal, compile the project with the command make -C build
  3. (optional install) if you want to install the build products, type make -C build install: this copies binaries into the bin and lib folders of the root project folder

Note 1.: the cmake command must be run the first time, and then every time that you create, move, or rename source files. Conversely, if you only change contents of source files, then you only need to make. The make command is smart enough not to recompile files that have been already compiled and that are unchanged from the previous build: this reduces a lot the compilation time for large projects. The option -Cbuild (the space is optional) tells make to work in the directory build.

Note 2.: the command make takes as optional argument the name of the target to build, i.e. the list of products to be generated. A special target is all, so make all means "let's build everything". all is also the default target, so if you do simply make, then you are building everithing. Other useful targets are clean (for removing previously generated binaries) and install (for copying the binaries into the destination folder). The available targets are listed by the special target help: make -Cbuild help.

Note 3.: the command make install also does the compilation if needed, so if you want the products in the install folder just call make install (i.e. there is no need for calling make and then make install)

For brevity sake, after having configured the project for the first time, in the following you can do everithing with one single command: cmake --build build -t install: this is doing, in sequence, step 1 (only if the CMakeLists.txt file has changed), then step 2 (only if sources have changed), then step 3. In the latter command, --build is an option that takes one argument, the build folder, which is named build; the second option, -t, takes as argument the name of the build target: by default it is all (meaning, "build all targets"), and thus -t install means "build the target  install" (which implies the target all).

Execute the compiled binaries

The command cmake --build build compiles the binary executables under build. Those binaries are compiled with minimum optimizations and contain the debug symbols, i.e. they are suitable for debugging. From the project root directory, they can be run as build/ini_test (for example).

The command cmake --build build -t install (or cmake --install build) also installs optimized versions under products_host: executables go under bin and libraries under lib. These files are speed-optimized and cannot be debugged. From the project root directory they can be run as products_host/bin/ini_test.

You are suggested to run export PATH=$PATH:$PWD/products_host/bin once per session, so that you can simply run a program by typing its name (e.g. ini_test).

Run the code and show the velocity profiles

To run the code you have to first compile the library:

cmake -Bbuild
cmake --build build -t install

Then you can run the script via ./build/c-cnc <your_Gcode_file> <your_abscissa_based_velocity_profile>.csv -> <your_file>.csv

In this way the velocity targets and informations required to plot in abscissa coordinates are saved in a file and the stdout is saved in the csv file that you specified and that file can be loaded for plotting. The "plug and play" command is:

./build/c-cnc lookahead.gcode velocity_profile_s.csv -> velocity_profile_t.csv

then you can open the jupyter notebook "profile_plot_time.ipynb" and run it, if you specified a different file name you have to change the jupyter nb accordingly

Other projects

The cross-build system is taken from https://github.com/pbosetti/xtemplate.

Author

Paolo Bosetti (paolo dot bosetti at unitn dot it).

Acknowledgments

This project uses the C++ inipp library by Matthias C. M. Troffaes (https://github.com/mcmtroffaes/inipp), here adapted with a custom C wrapper.

License

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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