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Pacman AI

This is a C++ implementation of the classic Pacman game with an AI component. The game is built using the Qt framework for graphics and user interface.

Features

  • Classic Pacman gameplay
  • Ghost AI using Floyd-Warshall algorithm for path finding
  • Automatic level loading from image files
  • Sound effects (not implemented)

Requirements

  • Qt framework (version 5.x or later)
  • OpenCV (for image processing).

Installation

  1. Clone this repository to your local machine: git clone https://github.com/your-username/pac-man-ai-qt.git
  2. Navigate to the project directory
  3. Create a build directory: mkdir build
  4. Enter the build directory: cd build
  5. Run CMake to configure the project: cmake ..
  6. Build the project:make

If the above command doesn't work, you may need to specify the Qt path: cmake .. -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/qt@5

Usage

The game controls are as follows:

  • [Arrow keys]: Move Pacman
  • [Enter]: Start/Pause the game
  • [R]: Reset the game
  • [D]: Toggle debug mode (display graph nodes and edges)
  • [+/-]: Increase/Decrease game speed

Acknowledgments

This project was created as a part of the Programming Techniques at University of Cassino and Southern Lazio. Special thanks to Alessandro Bria for their guidance and support.

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