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General improvements and quality of life changes

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@alexander-scott alexander-scott released this 26 Nov 20:14
· 21 commits to master since this release

You can now activate and deactivate specific Unity components attached to a gameobject. To do this use the Modify GameObject Response and simply select the component that you want to enable/disable.

You can now change lighting or scene lighting over time with the new Duration field on the Lighting Response.

The FixedUpdate() function in the main script has been changed to Update().