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Naming Convention

Alexander Richter edited this page Oct 13, 2019 · 24 revisions

naming_convention

  1. consistent and script readable
  2. human readable informations
  3. rules of communication
  • english
  • camelCase (ragingBull)
  • no space ( ) instead underline (_)
  • tasks are in UPPERCASE (RIG)
  • versions are a v with 3 digits (v001)
  • no names and comments in the file name (will be saved as meta data)

TASK

short long
GEO Modeling
SHD Shading
TEX Texturing
RIG Rigging
ANIM Animating
FX Effects
LGT Lighting
RENDER Rendering
- -
PRE PREVIZ
SLAP SlapComp
COMP Compositing
- -
EDIT Editing
GRAD Grading

TYPE

short long
CHAR Character
PROP Prop
SET Set
LOC Location
- -
CAM Camera
- -
GRP Group

IMPORTANT
The main information are assetName/shotNr, task and version
shotName, author and comments can be saved as metadata and will be shown by the apps.

ASSET

  • assetName_TASK_version.extension cat_RIG_v001.mb

SHOT

  • shotNr_TASK_version.extension s010_LGT_v001.mb
  • shots are counted in 10 steps (s010). Inbetweens start with 5 (s045) and then above (s046) and bellow (s044).
  • shots start with a s (to avoid software conflicts & differentiate to other namings)

RENDER

  • shotNr_AOV_version.frame.extension s010_beauty_v001.0001.exr

SCENE

  • LAY_GRP
    • assetName
  • ANIM_GRP
    • assetName
  • CAM_GRP
    • s010_CAM(_extra)
  • REVIEW_GRP
    • turntable_GRP
  • LGT_GRP
    • key_LGT(_extra)

TEXTURES

textures are linear (LIN).
blueCar_dif_A_v001.exr

8-bit tiff

short long
dif diffuse
difR diffuse roughness
- -
sss subsurface scattering color
sssW subsurface scattering weight
- -
spec specular color (mostly metal)
specR specular roughness
spec2 specular color 2
spec2R specular roughness2
- -
bmp bump map
norm normal map
- -
trans transparency
emis emission
mask mask

16-bit exr

short long
dsp displacement
vdm vector displacement
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