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Change how compiler-builtins gets many CGUs
This commit intends to fix an accidental regression from rust-lang#70846. The goal of rust-lang#70846 was to build compiler-builtins with a maximal number of CGUs to ensure that each module in the source corresponds to an object file. This high degree of control for compiler-builtins is desirable to ensure that there's at most one exported symbol per CGU, ideally enabling compiler-builtins to not conflict with the system libgcc as often. In rust-lang#70846, however, only part of the compiler understands that compiler-builtins is built with many CGUs. The rest of the compiler thinks it's building with `sess.codegen_units()`. Notably the calculation of `sess.lto()` consults `sess.codegen_units()`, which when there's only one CGU it disables ThinLTO. This means that compiler-builtins is built without ThinLTO, which is quite harmful to performance! This is the root of the cause from rust-lang#73135 where intrinsics were found to not be inlining trivial functions. The fix applied in this commit is to remove the special-casing of compiler-builtins in the compiler. Instead the build system is now responsible for special-casing compiler-builtins. It doesn't know exactly how many CGUs will be needed but it passes a large number that is assumed to be much greater than the number of source-level modules needed. After reading the various locations in the compiler source, this seemed like the best solution rather than adding more and more special casing in the compiler for compiler-builtins. Closes rust-lang#73135
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