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Feature/light manip UI #159
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63e090f
allow light manipulator to feed back to GUI settings
toloudis ef3af16
light gizmo toggled with rotate gizmo
toloudis c0dfbaa
fix macos build include
toloudis 8850360
comment
toloudis 5bf87aa
cleanup
toloudis 4924bb7
move scenelight implementation into the right source file
toloudis 08029aa
add option to keep current agave settings when loading
toloudis f50cfe7
add button for rotate controls but keep key shortcut as well
toloudis 61284a8
Merge pull request #160 from allen-cell-animated/feature/keep-setting…
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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A note for the future, there's some duplicated boilerplate between these two methods. Might be worth seeing if they can be combined or reduced whenever the translation controls go in.
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Yes, that's something for later. There's a big TODO at the top of the translate function and it may be completely changed when it's time to wire it up to something. This code is here to sort of remind us that it's similar to the rotate code but they can work together with the mode variable. Think I should just delete it?
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I think it's fine to keep in, it's a good reminder.