This is a simple game (little modified from the first-person template that comes with UE4), meant to demonstrate the BrickGrid plugin (https://github.com/AndrewScheidecker/BrickGame/tree/master/Plugins/BrickGrid/Source/BrickGrid).
The BrickGrid plugin adds a component that imitates Minecraft's bricks. The bricks are cubes that may contain some material, arranged in a 3D grid.
Most of the functionality is implemented in plugins, so you can use those plugins from your own game project without modifying their source code.
- Install UE4.1 (or newer). Thus far I've been using the UE4.1 preview build, built from source.
- Right click on the BrickGame.uproject, and select "Generate Visual Studio Projects".
- Open the BrickGame.sln that is created, and run the "Development Editor" configuration of the BrickGame project.
Left Mouse Button: Add a brick of the selected material Right Mouse Button: Remove a brick Middle Mouse Button: Select the brick material you're aiming at Mouse wheel: Change selected brick material L: Toggle flashlight F6: Save the game F7: Load the game
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