Backport some improvements for armedf hardware #124
Merged
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All the games look alot prettier as they're now using the sprite colour clut, both versions of Legion are now playable and i've added the workaround for the timer bug in Kozure Ookami which caused the game to hang this hack can be turned off or on via the dips
MAME WIP
0.159: Angelo Salese added protection note about Kozure Ookami, for future reference. Patched timer over bug in Kozure Ookami. Remarked game as working state, see source notes for further info. Added 'Infinite Timer (Cheat)' dipswitch.
23rd April 2011: Angelo Salese - Discovered and implemented sprite color cycling effects in ArmedF driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see from the YT vids, it's used for doing neat effects such as explosions / bonus colors etc. in Terra Force. It's even more useful in Kodure Ookami, since it's used to differentiate the explosive red ninjas from the normal ones and in Armed Formation, that is used to make the sprites to be a lot less static.
0.141: Tomasz Slanina added preliminary simulation of text layer protection in Chouji Meikyuu Legion and fixed sfx. Changed user1 rom ($0) to audiocpu ($4000).
31st December 2010: Tomasz Slanina - I fixed a couple of video/sound issues in Chouji Meikyuu Legion emulation: Added SFX. Fixed video priorities (no more garbage gfx over the playfield). Simulated protection in "legion" set, so the functionality is now close to the other ("legiono" - possibly a bootleg) set. Legion was almost playable before. It's still not perfect (broken test mode, missing various text strings here and there ) but imo more enjoyable. Game has really unique (as for 80s) feature - 'time warp' bombs. How it works? Try it yourself.
0.95u2: Sebastien Chevalier fixed video of clone Terra Force (US).
0.95u2: Sebastien Chevalier changed way in which MCU kludge/hack works in ArmedF driver.
Adds the player progress graphics (building silhouette) to the left side of the screen.