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root = true | ||
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[*] | ||
end_of_line = crlf | ||
insert_final_newline = true | ||
charset = utf-8 | ||
indent_style = space | ||
indent_size = 4 | ||
trim_trailing_whitespace = true | ||
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[*.md] | ||
trim_trailing_whitespace = false | ||
|
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# Auto detect text files and perform LF normalization | ||
* text=auto |
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**Arma 3 Version:** `x.xx` (stable / rc / dev) | ||
**CBA Version:** `3.x.x` (stable / dev + commit hash) | ||
**ACE3 Version:** `3.x.x` (stable / dev + commit hash) | ||
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**Mods:** | ||
``` | ||
- CBA_A3 | ||
- ace | ||
``` | ||
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**Description:** | ||
- Add a detailed description of the error. This makes it easier for us to fix the issue. | ||
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**Steps to reproduce:** | ||
- Add the steps needed to reproduce the issue. | ||
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**Where did the issue occur?** | ||
- Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal | ||
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**Additional information:** | ||
- Provide any additional information that will help us solve this issue. | ||
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**RPT log file:** | ||
- Add a link ([gist](https://gist.github.com) or [pastebin](http://pastebin.com)) to the client and/or server RPT file. An instruction to find your RPT files can be found [here](https://community.bistudio.com/wiki/Crash_Files#Arma_3). | ||
- If possible at the time the bug is encountered, go to Options and select "ACE Debug To Clipboard", this will print extensive debug information to the RPT file and copy it to clipboard. |
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--- | ||
name: Bug report | ||
about: Report an issue with ACE3 | ||
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--- | ||
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**Arma 3 Version:** `x.xx` (stable / rc / dev) | ||
**CBA Version:** `3.x.x` (stable / dev + commit hash) | ||
**ACE3 Version:** `3.x.x` (stable / dev + commit hash) | ||
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**Mods:** | ||
``` | ||
- CBA_A3 | ||
- ace | ||
``` | ||
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||
**Description:** | ||
- Add a detailed description of the error. This makes it easier for us to fix the issue. | ||
|
||
**Steps to reproduce:** | ||
- Add the steps needed to reproduce the issue. | ||
|
||
**Where did the issue occur?** | ||
- Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal | ||
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**Additional information:** | ||
- Provide any additional information that will help us solve this issue. | ||
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||
**RPT log file:** | ||
- Add a link ([gist](https://gist.github.com) or [pastebin](http://pastebin.com)) to the client and/or server RPT file. An instruction to find your RPT files can be found [here](https://community.bistudio.com/wiki/Crash_Files#Arma_3). | ||
- If possible at the time the bug is encountered, go to Options and select "ACE Debug To Clipboard", this will print extensive debug information to the RPT file and copy it to clipboard. |
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--- | ||
name: Feature request | ||
about: Request a new feature or functionality | ||
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--- | ||
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**Important: Please report feature requests in https://github.com/acemod/ACE3/issues/3594** | ||
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### Before reporting | ||
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- Any and all requests should be done in the designated feature request issue. | ||
- Before posting a new one, please make sure to check the previous entries on the thread AND THE ENTRIES on #414 and make a quick search; please don't reiterate requests that had already been either accepted for inclusion or disregarded. | ||
- There's really no point on making feature requests for anything included or planned for inclusion in ACE2, AGM or CSE. The majority of those things are been considered for porting or rewriting already. | ||
- Accepted feature requests may be moved to a separate issue by moderators for further discussion. | ||
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### Detailed instructions | ||
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For further instructions check the wiki: | ||
http://ace3mod.com/wiki/user/how-to-make-a-feature-request.html | ||
|
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--- | ||
name: Mod conflict | ||
about: Report issues where ACE3 doesn't play nice with other mods | ||
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--- | ||
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**Arma 3 Version:** `x.xx` (stable / rc / dev) | ||
**CBA Version:** `3.x.x` (stable / dev + commit hash) | ||
**ACE3 Version:** `3.x.x` (stable / dev + commit hash) | ||
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||
**Mods:** | ||
``` | ||
- CBA_A3 | ||
- ace | ||
``` | ||
|
||
**Description:** | ||
- Add a detailed description of the error. This makes it easier for us to fix the issue. Please try to narrow down the mod which causes this issue in combination with ACE3. Visit ACE3 slack for assistance if necessary. | ||
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**Steps to reproduce:** | ||
- Add the steps needed to reproduce the issue. | ||
|
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**Where did the issue occur?** | ||
- Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal | ||
|
||
**Additional information:** | ||
- Provide any additional information that will help us solve this issue. | ||
|
||
**RPT log file:** | ||
- Add a link ([gist](https://gist.github.com) or [pastebin](http://pastebin.com)) to the client and/or server RPT file. An instruction to find your RPT files can be found [here](https://community.bistudio.com/wiki/Crash_Files#Arma_3). | ||
- If possible at the time the bug is encountered, go to Options and select "ACE Debug To Clipboard", this will print extensive debug information to the RPT file and copy it to clipboard. |
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**When merged this pull request will:** | ||
- Describe what this pull request will do | ||
- Each change in a separate line | ||
- Include documentation if applicable | ||
- Respect the [Development Guidelines](https://ace3mod.com/wiki/development/) |
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--- | ||
name: Bug fix | ||
about: Submit a PR for a bug fix | ||
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--- | ||
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### This pull requests will solve: | ||
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> mention which issue this pull requests resolves. | ||
### This is done by: | ||
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> describe how this issue is fixed | ||
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### This can be tested by: | ||
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> describe how to verify this PR solves the issue. | ||
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## check list | ||
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- [ ] Use seperate commits for large changes | ||
- [ ] Include documentation if applicable | ||
- [ ] Respect the [Development Guidelines](https://ace3mod.com/wiki/development/) |
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--- | ||
name: New feature | ||
about: Submit a PR for a new feature | ||
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--- | ||
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**When merged this pull request will:** | ||
- Describe what this pull request will do | ||
- Each change in a separate line | ||
- Include documentation if applicable | ||
- Respect the [Development Guidelines](https://ace3mod.com/wiki/development/) |
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release/* | ||
*.cache | ||
*.pbo | ||
texHeaders.bin | ||
*.swp | ||
*.swo | ||
*.biprivatekey | ||
Thumbs.db |
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language: python | ||
python: | ||
- '3.4' | ||
script: | ||
- python3 tools/sqf_validator.py | ||
- python3 tools/config_style_checker.py |
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# CONTRIBUTOR LIST | ||
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# CORE TEAM | ||
Ampersand | ||
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# CONTRIBUTORS |
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Copyright (c) 2016 ACE Mod | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | ||
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE | ||
OR OTHER DEALINGS IN THE SOFTWARE. |
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# Ground-Based Sling Load Rigging | ||
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Custom load rigging and attaching of helicopter sling loads. |
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z\amp\addons\main |
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class Extended_PreStart_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_FILE(XEH_preStart)); | ||
}; | ||
}; | ||
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class Extended_PreInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_FILE(XEH_preInit)); | ||
}; | ||
}; | ||
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class Extended_PostInit_EventHandlers { | ||
class ADDON { | ||
init = QUOTE(call COMPILE_FILE(XEH_postInit)); | ||
}; | ||
}; |
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class CfgFactionClasses { | ||
class NO_CATEGORY; | ||
class AMP: NO_CATEGORY { | ||
displayName = "AMP"; | ||
priority = 2; | ||
side = 7; | ||
}; | ||
}; | ||
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class CfgVehicleClasses { | ||
class AMP_Vehicles { | ||
displayName = "AMP Vehicles"; | ||
}; | ||
}; |
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amp_main | ||
======== | ||
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Backbone of other components, defining most of the commonly used macros. |
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// FUNCTION PREPS |
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#include "script_component.hpp" | ||
|
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#include "script_component.hpp" | ||
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ADDON = false; | ||
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#include "XEH_PREP.hpp" | ||
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ADDON = true; |
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#include "script_component.hpp" | ||
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#include "XEH_PREP.hpp" |
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#include "script_component.hpp" | ||
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class CfgPatches { | ||
class ADDON { | ||
name = COMPONENT_NAME; | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"ace_common"}; | ||
author = "Ampersand"; | ||
authors[] = {"Ampersand"}; | ||
authorUrl = "https://github.com/ampersand38/amp"; | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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#include "CfgEventHandlers.hpp" | ||
#include "CfgModuleCategories.hpp" |
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#define COMPONENT main | ||
#include "\z\amp\addons\main\script_mod.hpp" | ||
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// #define DEBUG_MODE_FULL | ||
// #define DISABLE_COMPILE_CACHE | ||
// #define CBA_DEBUG_SYNCHRONOUS | ||
// #define ENABLE_PERFORMANCE_COUNTERS | ||
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#ifdef DEBUG_ENABLED_MAIN | ||
#define DEBUG_MODE_FULL | ||
#endif | ||
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#ifdef DEBUG_SETTINGS_MAIN | ||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MAIN | ||
#endif | ||
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#include "\z\amp\addons\main\script_macros.hpp" |
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#include "\z\ace\addons\main\script_macros.hpp" |
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// COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp | ||
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#define MAINPREFIX z | ||
#define PREFIX amp | ||
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#include "script_version.hpp" | ||
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#define VERSION MAJOR.MINOR.PATCHLVL.BUILD | ||
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD | ||
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#define AMP_TAG AMP | ||
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// MINIMAL required version for the Mod. Components can specify others.. | ||
#define REQUIRED_VERSION 1.56 | ||
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#ifdef COMPONENT_BEAUTIFIED | ||
#define COMPONENT_NAME QUOTE(amp - COMPONENT_BEAUTIFIED) | ||
#else | ||
#define COMPONENT_NAME QUOTE(amp - COMPONENT) | ||
#endif |
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#define MAJOR 1 | ||
#define MINOR 0 | ||
#define PATCHLVL 0 | ||
#define BUILD 0 |
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z\amp\addons\slingload |
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