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A realworld creature collecting RPG for the tildagon

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analogue-stick/badgemon

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Project Description

A Pokemon style video game designed to be played on the EMF Camp badges. The core principal involves being able to challenge other badge holders to a battle using two devices over Bluetooth.

The game must be written and designed for the EMF 2024 badges, which come equipped with a ESP32-S3 running a standard build of micropython. Peripherals include:

  • One 240p round screen, to be used as the main game display
  • Six buttons around the corners of the hexagon
  • Motion sensor
  • Bluetooth/WiFi
  • "Many, many LED’s"

(further information can be found at emfcamp/badge-2024-hardware on Github)

Additional scope for expansion:

  • Location-based random encounters (similar to Pokemon Go)

Project Breakdown

This project is quite large in scope, especially since this is being written from the ground up.

Game Design

  • Designing the core gameplay loop
  • Monsters and their movesets
  • Playtesting/tweaking balance issues

Art and Graphics

  • UI design
  • Sprite work

Implementation

  • Implementing the core game logic
  • UI implementation
  • IO handling
  • Wireless communications (BLE)

Additional notes

While a lot of this work can be done without, a lack of access to the physical device will hinder progress, specifically to the implementation section of the breakdown. However if the game is written in micropython then a lot of this can be prototyped on any device running it with BLE capabilities, like a PicoW (£6.30), since the standard functionality is cross platform.

Performance-wise it is worth noting the limitations of micropython. It is not a fast language, and would be valuable to be familiar with the documentation on writing performant micropython.

In terms of designing monsters it would be worthwhile exercising restraint, this is a two month project worked on in free time only. This will require at least one sprite per monster, possibly two if the traditional pokemon battle screen is to be mimicked.

Initial Steps

I would suggest starting by creating a prototype of the game for PC in python. This will create enough of a foundation to start working on implementation and the game design.

creaturedoc

https://docs.google.com/spreadsheets/d/1bPqPAizbvCg3qRgEczM2HZmXpHMe7Wuyh-J5jB7HzRk/edit?usp=sharing