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Dynamic (multi-segment) hunk allocation
This makes it possible to play The Immortal Lock without using -heapsize https://www.slipseer.com/index.php?resources/the-immortal-lock.371/ Implementation details: - The hunk is now comprised of potentially multiple segments. When an allocation request cannot be satisfied, a new (larger) segment is appended to the end. - Hunk memory is now only allocated from the low end, high/temp hunk allocations are no longer supported. - Cached memory is only allocated from the last hunk segment, above the low mark.
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