This is a NMS based scoreboard library for Minecraft plugins (spigot, paper).
NOTICE: Sidebar scores were removed from the right from version sidebar-v_1_20_R3.
This project is divided in several modules:
sidebar-base
main API of this librarysidebar-v_1_8_R3
will provide support for 1.8.8 (R3)sidebar-v_1_12_R1
provides support for 1.12.2sidebar-v_1_16_R3
provides support for 1.16.5 (R3)sidebar-v_1_17_R1
provides support for 1.17.1sidebar-v_1_18_R1
provides support for 1.18.2 (R2)sidebar-v_1_19_R2
provides support for 1.19.2 (R2)sidebar-v_1_19_R3
provides support for 1.19.4 (R3)sidebar-v_1_20_R1
provides support for 1.20 (R1)sidebar-v_1_20_R2
provides support for 1.20.2 (R2)sidebar-v_1_20_R3
provides support for 1.20.3 (R3)sidebar-v_1_20_R4
provides support for 1.20.4 (R4). Requiressidebar-v_1_20_R3
.sidebar-v_1_21_R1
provides support for 1.21.1 (R1). Requiressidebar-cmn1
.
It is really important to call Sidebar#remove(player) when a player leaves the server to avoid memory leaks.
Firs of all make sure to shade sidebar-base
and the version specific modules in your project. Then use
your #onEnable
to initialize the sidebar manager like this:
import org.bukkit.Bukkit;
import org.bukkit.plugin.java.JavaPlugin;
public class MyPlugin extends JavaPlugin {
private static final SidebarManager sidebarManager;
@Override
public void onEnable() {
if (null == (sidebarManager = SidebarManager.init())) {
// todo server version not supported
Bukkit.getPluginManager().disablePlugin(this);
}
}
public static SidebarManager getSidebarManager() {
return sidebarManager;
}
}
A sidebar can be sent to several players, but if you have a language-based server or if you want to
provide player-targeted placeholders you should consider creating a new sidebar instance for each player.
A sidebar example:
import org.bukkit.ChatColor;
import java.util.ArrayList;
public class MySidebar {
private Sidebar handle;
public MySidebar(Player receiver) {
var title = new SidebarLineAnimated(new String[]{
ChatColor.RED + "Hello World",
ChatColor.BLUE + "Hello World"
});
List<SidebarLine> lines = new ArrayList<>();
// we add a static line
lines.add(new SidebarLine() {
@Override
public String getLine() {
return ChatColor.AQUA+"This line does not move";
}
});
// an animated line with a placeholder
lines.add(new SidebarLineAnimated(new String[]{
ChatColor.GREEN + "Hello {player}",
ChatColor.LIGHT_PURPLE + "Hello {player}"
}));
List<PlaceholderProvider> placeholders = new ArrayList<>();
placeholders.add(new PlaceholderProvider("{player}", () -> receiver.getDisplayName()));
handle = MyPlugin.getSidebarManager().createSidebar(title, lines, placeholders);
// we can also add placeholders at a later time
//handle#addPlaceholder
// to add and remove lines use
//handle#addLine and handle#removeLine
// let's send the scoreboard
handle.add(receiver);
// if we want another player to see the same sidebar we use handle#add again
// let's format player tab
var prefix = new SidebarLine() {
@Override
public String getLine() {
return ChatColor.AQUA+"Prefix ";
}
};
var suffix = new SidebarLineAnimated(new String[]{
ChatColor.GREEN + " ###",
ChatColor.LIGHT_PURPLE + " ###"
});
// users that have been added to this sidebar will see now the tab-format for the given player
var tabGroup = handle.playerTabCreate("redTeam", receiver, prefix, suffix, PlayerTab.PushingRule.NEVER);
// we can send the same tab format to other players as well via
//tabGroup#add
// this tab group is show only on his sidebar (current). For mini-games such as bed wars we add
// players from the same team to the same tab group in order to have an ordered tab list.
// name tag visibility can be changed via
//tabGroup#setNameTagVisibility
// tab header and footer does is logically detached from the sidebar si you won't need to create
// a new sidebar to handle header and footer messages in tab
MyPlugin.getSidebarManager().sendHeaderFooter(player, "PLAY.SERVER.COM", "Be kind!");
// you want to show the player health under his name?
// this will automatically start showing health for all players
handle.showPlayerHealth(sidebarLine, showAsWellInTab);
// hide health with
handle.hidePlayersHealth();
}
public Sidebar getHandle() {
return handle;
}
}
An example of how you can refresh and manage your sidebar.
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.ArrayList;
public class MyPlugin extends JavaPlugin implements Listener {
private static final SidebarManager sidebarManager;
private static final List<MySidebar> sidebars = new ArrayList<>();
@Override
public void onEnable() {
if (null == (sidebarManager = SidebarManager.init())) {
// todo server version not supported
Bukkit.getPluginManager().disablePlugin(this);
}
// register join listener
Bukkit.getPluginManager().registerEvents(this, this);
var titleRefreshInTicks = 10L;
var linesRefreshInTicks = 20L;
var healthTextRefreshInTicks = 80L;
var tabUpdateInTicks = 80L;
Bukkit.getScheduler().runTaskTimer(this,
()-> sb.getHandle().refreshTitle(),
20L, titleRefreshInTicks
);
// will update only animated lines and their placeholders
Bukkit.getScheduler().runTaskTimer(this,
()-> sb.getHandle().refreshAnimatedLines(),
20L, linesRefreshInTicks
);
// will refresh placeholders in every sidebar line
Bukkit.getScheduler().runTaskTimer(this,
()-> sb.getHandle().refreshPlaceholders(),
20L, linesRefreshInTicks
);
// if enabled, refresh text bellow player name (in case of animated lines)
// player health amount has to be updated manually
// Sidebar#setPlayerHealth
Bukkit.getScheduler().runTaskTimer(this,
()-> sb.getHandle().refreshHealthAnimation(),
20L, healthTextRefreshInTicks
);
// to refresh tab (player-list) formatting (in case of animated lines)
Bukkit.getScheduler().runTaskTimer(this,
()-> sb.getHandle().playerTabRefreshAnimation(),
20L, tabUpdateInTicks
);
}
public static SidebarManager getSidebarManager() {
return sidebarManager;
}
@EventHandler
public void onJoin(PlayerJoinEvent event) {
// keep trace of our sidebar
sidebars.add(new MySidebar(event.getPlayer()));
}
}
// on server start
SidebarManager sidebarHandler = SidebarManager.init();
// tab logic
LinkedList<SidebarLine> headers = new LinkedList<>();
LinkedList<SidebarLine> footers = new LinkedList<>();
headers.add(new SidebarLineAnimated(new String[]{
ChatColor.RED+"AAAAAAA",
ChatColor.BLUE+"BBBBBBB"
));
headers.add(new SidebarLine() {@Override
public @NotNull String getLine() {
return "This is static";
}
});
footers.add(new SidebarLineAnimated(new String[]{
ChatColor.YELLOW+"CCCCCC",
ChatColor.AQUA+"DDDDDD"
));
LinkedList<PlaceholderProvider> placeholders = new LinkedList<>();
placeholders.add(new PlaceholderProvider("{server}", () -> "andrei1058.dev"));
TabHeaderFooter tab = new TabHeaderFooter(headers, footers, placeholders);
// apply to player
sidebarHandler.sendHeaderFooter(player, tab);
// refresh tabs (apply animations)
Bukkit.getScheduler().runTaskTimer(this, () -> {
Bukkit.getOnlinePlayers().forEach(player -> {
sidebarHandler.sendHeaderFooter(player, tab);
});
}, 1L, 10L);
Since 1.20.3 we can replace sidebar score numbers with string placeholders. You can use our experimental feature by implementing ScoredLine.
<repositories>
<repository>
<id>andrei1058-snapshots</id>
<url>https://repo.andrei1058.dev/snapshots/</url>
</repository>
<repository>
<id>andrei1058-releases</id>
<url>https://repo.andrei1058.dev/releases/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.andrei1058.spigot.sidebar</groupId>
<artifactId>sidebar-base</artifactId>
<version>24.8</version> // make sure this is the latest
<scope>compile</scope>
</dependency>
<!-- And based on which versions you want to support compile
the listed modules above -->
</dependencies>
LGPL-3.0
Created with <3 by Andrei Dascălu (andrei1058)
Jetbrains supports SidebarLib with their Open Source Licenses.