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This VR application is set to be dynamic and controlled remotely by a Web Platform through WebSockets messages containing commands, it uses JSON and Protobuf. The 360/panoramic images are retrived from the server as binary when ordered by the Web Application, being processed in Unity to create the Sphere with 360º View.

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andresilmor/Remote-Controlled-Application-in-Virtual-Reality-for-360-Visualization-with-Eye-Tracking

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Licensed under the Unity Companion License for Unity-dependent projects (see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License)).

Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

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This VR application is set to be dynamic and controlled remotely by a Web Platform through WebSockets messages containing commands, it uses JSON and Protobuf. The 360/panoramic images are retrived from the server as binary when ordered by the Web Application, being processed in Unity to create the Sphere with 360º View.

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