This is a complete rewrite of Doom where the original wad files can be used (not supplied) to play the game, the wad assets are extracted and converted on-the-fly creating custom textures and converting levels to real polygons to be used in WebGL 1.
More of a map viewer than a game currently, no UI, collision detection, AI or interaction yet.
- Copy .wad file ('DOOM1.WAD', 'DOOM2.WAD', etc) to 'assets/wads'
- Ensure NodeJS is installed
- Run
npm i
to install dependencies - Launch web
npm start
- 3d scene
- flats
- flat textures
- [/] atlas creator
- animated flats
- [-] walls
- textures
- transparency
- clamped textures
- animated walls
- [/] empty walls - hall of mirrors effect
- line def specials
- floors
- ceilings
- doors
- locked doors
- lifts
- stairs
- crushers
- light changers
- exit
- teleport
- property transfer (extra)
- scroll (extra)
- performance
- render visibility check
- gpu level streaming
- automap
- [-] sky
- working
- custom sky shader
- collision detection
- Sector specials
- Light (blink random)
- Light (blink 0.5s)
- Light (blink 1.0s)
- Light (blink 0.5s) + damage 20% per second
- Damage 10% per second
- Damage 5% per second
- Light (Oscillates)
- Secret
- Door (closes 30 seconds after level start)
- End
- Light (blink 0.5s synchronised)
- Light (blink 1.0s synchronised)
- Door (opens 300 seconds after level start)
- Damage 20% per second
- Light (flickers random)
- [-] static 'things'
- render
- sector height/lighting
- 3d models
- collision detection
- enemies
- render/animate
- collision
- ai
- 3d models
- [/] hud
- health
- guns
- inventory
- vr
- render view
- touch controls
- locomotion
- extras
- particles (smoke, bullet shells, blood splatter)
- decals (bullet holes)
- high res textures
- bump maps
- specular maps
- custom water shaders
- reflections
- path tracing lighting model
- audio
- single player playthrough
- multi player
- deathmatch
- coop
- custom game types
- custom wad
- zdoom additions
- [-] hexen
- wad loading
- specials
- Sprite animation frames out of order
This project is in no way affliated with ID Software, ZeniMax Media or any subsidiaries. No copyright material has been used creating these works.