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Add a method to disallow VFP destroying shared eglContext
Previously in MultiInputVideoGraph, each VFP would destroy the shared eglContext, such that the same eglContext object is destroyed multiple times. Adding a flag to disallow this. The alternative being we could add a flag on the VFP constructor, but I think that is too subscriptive (meaning if we later might want to add another boolean to control another GL behaviour, multiple booleans would make the class less reason-able), and would incur a lot of code changes at places. PiperOrigin-RevId: 660354367 (cherry picked from commit 8f8e487)
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