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feat: added support for Tinycolor type (#16)
* add tinyColor type * add tinyColor tests
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using System; | ||
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namespace CssInCSharp.Colors | ||
{ | ||
public record struct RGB(StringNumber R, StringNumber G, StringNumber B); | ||
public record struct RGBA(StringNumber R, StringNumber G, StringNumber B, StringNumber? A); | ||
public record struct HSL(StringNumber H, StringNumber S, StringNumber L); | ||
public record struct HSLA(StringNumber H, StringNumber S, StringNumber L, StringNumber? A); | ||
public record struct HSV(StringNumber H, StringNumber S, StringNumber V); | ||
public record struct HSVA(StringNumber H, StringNumber S, StringNumber V, StringNumber? A); | ||
public record struct RatioInput(StringNumber R, StringNumber G, StringNumber B, StringNumber? A = default); | ||
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public sealed class ColorInput | ||
{ | ||
private readonly int _index; | ||
private readonly string _value0; | ||
private readonly int _value1; | ||
private readonly TinyColor _value2; | ||
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public ColorInput() | ||
{ | ||
_index = -1; | ||
} | ||
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private ColorInput( | ||
int index, | ||
string value0 = default, | ||
int value1 = default, | ||
TinyColor value2 = default, | ||
RGB rgb = default, | ||
RGBA rgba = default, | ||
HSL hsl = default, | ||
HSLA hsla = default, | ||
HSV hsv = default, | ||
HSVA hsva = default) | ||
{ | ||
_index = index; | ||
_value0 = value0; | ||
_value1 = value1; | ||
_value2 = value2; | ||
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if (rgb != default) | ||
{ | ||
R = rgb.R; | ||
G = rgb.G; | ||
B = rgb.B; | ||
} | ||
if (rgba != default) | ||
{ | ||
R = rgba.R; | ||
G = rgba.G; | ||
B = rgba.B; | ||
A = rgba.A; | ||
} | ||
if (hsl != default) | ||
{ | ||
H = hsl.H; | ||
S = hsl.S; | ||
L = hsl.L; | ||
} | ||
if (hsla != default) | ||
{ | ||
H = hsla.H; | ||
S = hsla.S; | ||
L = hsla.L; | ||
A = hsla.A; | ||
} | ||
if (hsv != default) | ||
{ | ||
H = hsv.H; | ||
S = hsv.S; | ||
V = hsv.V; | ||
} | ||
if (hsva != default) | ||
{ | ||
H = hsva.H; | ||
S = hsva.S; | ||
V = hsva.V; | ||
A = hsva.A; | ||
} | ||
} | ||
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public static implicit operator ColorInput(string value) => new(0, value0: value); | ||
public static implicit operator ColorInput(int value) => new(1, value1: value); | ||
public static implicit operator ColorInput(TinyColor value) => new(2, value2: value); | ||
public static implicit operator ColorInput(RGB value) => new(-1, rgb: value); | ||
public static implicit operator ColorInput(RGBA value) => new(-1, rgba: value); | ||
public static implicit operator ColorInput(HSL value) => new(-1, hsl: value); | ||
public static implicit operator ColorInput(HSLA value) => new(-1, hsla: value); | ||
public static implicit operator ColorInput(HSV value) => new(-1, hsv: value); | ||
public static implicit operator ColorInput(HSVA value) => new(-1, hsva: value); | ||
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public StringNumber R { get; set; } | ||
public StringNumber G { get; set; } | ||
public StringNumber B { get; set; } | ||
public StringNumber? A { get; set; } | ||
public StringNumber H { get; set; } | ||
public StringNumber S { get; set; } | ||
public StringNumber V { get; set; } | ||
public StringNumber L { get; set; } | ||
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public string Format { get; set; } | ||
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public bool IsObject => _index == -1; | ||
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public bool IsString => _index == 0; | ||
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public bool IsNumber => _index == 1; | ||
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public bool IsColor => _index == 2; | ||
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public string AsString => | ||
_index == 0 ? | ||
_value0 : | ||
throw new InvalidOperationException(); | ||
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public int AsNumber => | ||
_index == 1 ? | ||
_value1 : | ||
throw new InvalidOperationException(); | ||
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public TinyColor AsColor => | ||
_index == 2 ? | ||
_value2 : | ||
throw new InvalidOperationException(); | ||
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public override string ToString() | ||
{ | ||
return _index switch | ||
{ | ||
0 => _value0, | ||
1 => _value1.ToString(), | ||
_ => throw new InvalidOperationException() | ||
}; | ||
} | ||
} | ||
} |
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using System; | ||
using static CssInCSharp.Colors.Util; | ||
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namespace CssInCSharp.Colors | ||
{ | ||
internal static class Conversion | ||
{ | ||
public static RGB NumberInputToObject(int color) | ||
{ | ||
return new RGB(color >> 16, (color & 0xFF00) >> 8, color & 0xFF); | ||
} | ||
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public static string RgbToHex(double r, double g, double b, bool allow3Char) | ||
{ | ||
var hex = new [] | ||
{ | ||
((int)MathRound(r)).ToString("x2"), | ||
((int)MathRound(g)).ToString("x2"), | ||
((int)MathRound(b)).ToString("x2"), | ||
}; | ||
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if (allow3Char && | ||
hex[0].StartsWith(hex[0].CharAt(1)) && | ||
hex[1].StartsWith(hex[1].CharAt(1)) && | ||
hex[2].StartsWith(hex[2].CharAt(1)) | ||
) | ||
{ | ||
return hex[0].CharAt(0) + hex[1].CharAt(0) + hex[2].CharAt(0); | ||
} | ||
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return hex.Join(""); | ||
} | ||
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public static string RgbaToHex(double r, double g, double b, double a, bool allow4Char) | ||
{ | ||
var hex = new[] | ||
{ | ||
((int)MathRound(r)).ToString("x2"), | ||
((int)MathRound(g)).ToString("x2"), | ||
((int)MathRound(b)).ToString("x2"), | ||
((int)MathRound(a * 255)).ToString("x2"), | ||
}; | ||
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if ( | ||
allow4Char && | ||
hex[0].StartsWith(hex[0].CharAt(1)) && | ||
hex[1].StartsWith(hex[1].CharAt(1)) && | ||
hex[2].StartsWith(hex[2].CharAt(1)) && | ||
hex[3].StartsWith(hex[3].CharAt(1)) | ||
) | ||
{ | ||
return hex[0].CharAt(0) + hex[1].CharAt(0) + hex[2].CharAt(0) + hex[3].CharAt(0); | ||
} | ||
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return hex.Join(""); | ||
} | ||
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public static RGB RgbToRgb(StringNumber r, StringNumber g, StringNumber b) | ||
{ | ||
return new RGB | ||
{ | ||
R = Bound01(r, 255) * 255, | ||
G = Bound01(g, 255) * 255, | ||
B = Bound01(b, 255) * 255, | ||
}; | ||
} | ||
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public static HSV RgbToHsv(double r, double g, double b) | ||
{ | ||
r = Bound01(r, 255).AsNumber; | ||
g = Bound01(g, 255).AsNumber; | ||
b = Bound01(b, 255).AsNumber; | ||
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var max = MathMax(r, g, b); | ||
var min = MathMin(r, g, b); | ||
double h = 0; | ||
var v = max; | ||
var d = max - min; | ||
var s = max == 0 ? 0 : d / max; | ||
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if (max == min) | ||
{ | ||
h = 0; // achromatic | ||
} | ||
else | ||
{ | ||
switch (max) | ||
{ | ||
case var _ when max == r: | ||
h = (g - b) / d + (g < b ? 6 : 0); | ||
break; | ||
case var _ when max == g: | ||
h = (b - r) / d + 2; | ||
break; | ||
case var _ when max == b: | ||
h = (r - g) / d + 4; | ||
break; | ||
default: | ||
break; | ||
} | ||
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h /= 6; | ||
} | ||
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return new HSV(h, s, v); | ||
} | ||
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public static HSL RgbToHsl(double r, double g, double b) | ||
{ | ||
r = Bound01(r, 255).AsNumber; | ||
g = Bound01(g, 255).AsNumber; | ||
b = Bound01(b, 255).AsNumber; | ||
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var max = MathMax(r, g, b); | ||
var min = MathMin(r, g, b); | ||
double h = 0; | ||
double s = 0; | ||
var l = (max + min) / 2; | ||
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if (max == min) | ||
{ | ||
s = 0; | ||
h = 0; // achromatic | ||
} | ||
else | ||
{ | ||
var d = max - min; | ||
s = l > 0.5 ? d / (2 - max - min) : d / (max + min); | ||
switch (max) | ||
{ | ||
case var _ when max == r: | ||
h = (g - b) / d + (g < b ? 6 : 0); | ||
break; | ||
case var _ when max == g: | ||
h = (b - r) / d + 2; | ||
break; | ||
case var _ when max == b: | ||
h = (r - g) / d + 4; | ||
break; | ||
default: | ||
break; | ||
} | ||
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h /= 6; | ||
} | ||
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return new HSL(h, s, l); | ||
} | ||
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public static RGB HsvToRgb(StringNumber h, StringNumber s, StringNumber v) | ||
{ | ||
h = Bound01(h, 360) * 6; | ||
s = Bound01(s, 100); | ||
v = Bound01(v, 100); | ||
var i = Math.Floor(h.AsNumber); | ||
var f = h - i; | ||
var p = v * (1 - s); | ||
var q = v * (1 - f * s); | ||
var t = v * (1 - (1 - f) * s); | ||
var mod = (int)i % 6; | ||
var r = new double[] { v.AsNumber, q, p, p, t, v.AsNumber }[mod]; | ||
var g = new double[] { t, v.AsNumber, v.AsNumber, q, p, p }[mod]; | ||
var b = new double[] { p, p, t, v.AsNumber, v.AsNumber, q }[mod]; | ||
return new RGB(r * 255, g * 255, b * 255); | ||
} | ||
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public static RGB HslToRgb(StringNumber h, StringNumber s, StringNumber l) | ||
{ | ||
double r; | ||
double g; | ||
double b; | ||
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h = Bound01(h, 360); | ||
s = Bound01(s, 100); | ||
l = Bound01(l, 100); | ||
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if (s == 0) | ||
{ | ||
// achromatic | ||
g = l.AsNumber; | ||
b = l.AsNumber; | ||
r = l.AsNumber; | ||
} | ||
else | ||
{ | ||
var q = l < 0.5 ? l * (1 + s) : l + s - l * s; | ||
var p = 2 * l - q; | ||
r = Hue2Rgb(p, q, h + 1d / 3); | ||
g = Hue2Rgb(p, q, h.AsNumber); | ||
b = Hue2Rgb(p, q, h - 1d / 3); | ||
} | ||
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return new RGB(r * 255, g * 255, b * 255); | ||
} | ||
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public static double Hue2Rgb(double p, double q, double t) | ||
{ | ||
if (t < 0) | ||
{ | ||
t += 1; | ||
} | ||
if (t > 1) | ||
{ | ||
t -= 1; | ||
} | ||
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if (t < 1d / 6) | ||
{ | ||
return p + (q - p) * (6 * t); | ||
} | ||
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if (t < 1d / 2) | ||
{ | ||
return q; | ||
} | ||
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if (t < 2d / 3) | ||
{ | ||
return p + (q - p) * (2d / 3 - t) * 6; | ||
} | ||
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return p; | ||
} | ||
} | ||
} |
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