[](https://travis-ci.org/anyWareSculpture/a yware)
The generic anyWare sculpture library for creating anyWare sculpture applications
This repository contains documentation.
- CODING_STYLE.md - Describes the overall coding style to be used in all anyWare projects.
- CODING_STANDARDS.md - Acts as a checklist to use for all code
- .eslintrc - A configuration for eslint which enforces the coding style
This models the game logic shared by all anyWare implementations.
When installed (or built), modules are stored in a lib/
directory. Thus when requiring files, make sure that you are adding that before the path of the file you are requiring. In addition, ensure that you are requiring each individual file. require('anyware/lib/game-logic')
alone will not work.
Example of correct usage:
const MyThing = require('anyware/lib/game-logic/things/my-thing');
This was implemented this way for a variety of reasons:
- Requiring individual files only gets those files and their dependencies. That way it isn't necessary to include the entire library if you only need a few parts.
- This means that we don't have to keep any
index.js
or something up to date all the time. You can access whatever you want using thelib/
directory.
This contains shared views used by multiple anyWare runtimes.
Example of correct usage:
const AudioView = require('anyware/lib/views/audio-view);
- Test:
npm test
- Build:
npm run build
npm link
- this allows client apps to use the local version without having to publish to npm
Simply run ./publish