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So, I've been working a while on an FiniteStateMachine solution for components. My brain hurts pretty bad, but I think I've found a way that requires minimal change to existing code, just a few additions, while still being quite efficient and flexible.
The solution is inspired by http://www.richardlord.net/blog/finite-state-machines-with-ash. Have a look when you find some time, and see if it is something we could use.
Quite a few tests are in place to check both functionality and pooling. I've also profiled to check performance, which seems pretty decent.
Component are provided by componentproviders that are added to the EntityStateMachine through EntityState.
Simple example (tests: com.artemis.fsm.Simple):