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interpreter.lua
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interpreter.lua
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interpreter = {}
require("stack_funcs")
interpreter.Stack = stack_funs:new()
tokens = require("tokens")
-- Make sure to set the stack before calling the interpreter
function interpreter.interpret(code)
local Stack = interpreter.Stack
token_list = tokens.tokenise(code)
-- token pointer not toilet paper --
local tp = 1
local token = token_list[tp]
local variables = {}
------------------------
-- Interpret the code --
------------------------
while tp <= #token_list do
if token.name == ">" then
tp = tp + 1
token = token_list[tp]
-- Check if it's a variable
if token.name == "variable" then
if not variables[token.value] then
error("Variable" .. token.value .. "not yet set")
end
Stack:push(variables[token.value])
else
Stack:push(token.value)
end
elseif token.name == "<" then
Stack:pop()
elseif token.name == "I" then
Stack:push(io.read())
elseif token.name == "N" then
local input = false
repeat
input = tonumber(io.read())
until input
Stack:push(input)
elseif token.name == "," then
local input = io.read()
for character in string.gmatch(input, '.') do
Stack:push(string.byte(character))
end
elseif token.name == "." then
io.write(string.char(Stack:pop()))
elseif token.name == "O" then
io.write(Stack:pop())
elseif token.name == "o" then
print(Stack:pop())
elseif token.name == "X" then
os.execute("clear")
elseif token.name == "+" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(x + y)
elseif token.name == "-" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(y - x)
elseif token.name == "*" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(x * y)
elseif token.name == "/" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(y / x)
elseif token.name == "%" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(y % x)
elseif token.name == "^" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(y ^ x)
elseif token.name == "z" then
Stack:push(math.sqrt(Stack:pop()))
elseif token.name == "c" then
Stack:push(math.ceil(Stack:pop()))
elseif token.name == "f" then
Stack:push(math.floor(Stack:pop()))
elseif token.name == "r" then
Stack:push(math.random())
elseif token.name == "b" then
Stack:push(math.random(0, 1))
elseif token.name == "B" then
local byte_str = ""
for i = 1, 8 do
byte_str = byte_str .. tostring(math.random(0, 1))
end
Stack:push(byte_str)
elseif token.name == "@" then
local x = Stack:pop()
local y = Stack:pop()
Stack:push(x)
Stack:push(y)
elseif token.name == ":" then
local x = Stack:pop()
Stack:push(x)
Stack:push(x)
elseif token.name == "$" then
Stack:reverse()
elseif token.name == "_" then
io.write('\a v( · w ·)v')
elseif token.name == "W" then
tp = 0
elseif token.name == "=" then
tp = tp + 1
token = token_list[tp]
-- Check if it's a variable
if token.name == "variable" then
if not variables[token.value] then
error("Variable" .. token.value .. "not yet set")
end
tp = variables[token.value]
else
tp = token.value
end
elseif token.name == "[" then
local x = Stack:pop()
if x == 0 then
tp = token.jump
end
Stack:push(x)
elseif token.name == "]" then
local x = Stack:pop()
if x ~= 0 then
tp = token.jump
end
Stack:push(x)
elseif token.name == "?" then
if Stack:pop() ~= 0 then
tp = tp + 1
token = token_list[tp]
-- Check if it's a variable
if token.name == "variable" then
if not variables[token.value] then
error("Variable" .. token.value .. "not yet set")
end
tp = tp + variables[token.value]
else
tp = tp + token.value
end
end
elseif token.name == "variable" then
variable_name = token.value
tp = tp + 1
token = token_list[tp]
if token.name == "<" then
variables[variable_name] = Stack:pop()
else
variables[variable_name] = token.value
end
end
tp = tp + 1
token = token_list[tp]
end
end
return interpreter