Arcana is a game engine built with focus on ease of use without compromising on level of control.
Starting writing a game is as simple as calling single function: arcana::game2
or arcana::game3
,
depending on what number of dimensions new game needs.
From there add systems, load prefabs or otherwise populate game world.
Then start writing prefab implementations and input controls, implement custom rendering logic when required.
Playable example can be found in examples/tanks
.
Licensed under either of
- Apache License, Version 2.0, (license/APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (license/MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.