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MTreeEditorStyle
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AccessRole
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AccessDescription
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AccessKbdShortcutString
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AccessSelectable
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AccessCallback
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AccessChildSelected
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AccessFocused
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AccessState
* **FAccessTabindex**<br /> * **tabindex** : [Transform](Transform)\<int\><br /> * **FAccessEnabled**<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **FAccessAttribute**<br /> * **name** : string<br /> * **value** : [Transform](Transform)\<string\><br /> * **FAccessStyle**<br /> * **name** : string<br /> * **value** : [Transform](Transform)\<string\><br /> * **FAccessTabOrder**<br /> * **tabOrder** : [Transform](Transform)\<\[ int \]\><br /> * **FAccessZorder**<br /> * **zOrder** : [Transform](Transform)\<int\><br /> * **FAccessVisible**<br /> * **visible** : [Transform](Transform)\<bool\><br />
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TagName
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LangAttribute
* **MEnabled**<br /> Disables inner clickable materials in most of the components<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **MFocusEnabled**<br /> Enable or disable shortcuts and keys for focus, theme changer and feedback snapshots.<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **MClickEnabled**<br /> Disable any mouse interaction without making component disabled<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **MKeysEnabled**<br /> Disable any keyboard interaction without making component disabled<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **IScriptBehaviour**<br /> * **name** : string<br /> * **beh** : DynamicBehaviour\<flow\><br /> * **type** : [IScriptRecordType](IScriptRecordType)<br /> * **MFocusName**<br /> * **name** : string<br /> * **MActive**<br /> * **active** : DynamicBehaviour\<bool\><br /> * **MChildActive**<br /> Is there any child being focused, hovered or pressed (i.e. interacted by user)<br /> * **active** : DynamicBehaviour\<bool\><br /> * **MFocusId**<br /> Set MFocus id which acts also as taborder inside parent MFocusGroup<br /> Components with same MFocusId inside same parent can cause problems<br /> * **id** : [Transform](Transform)\<int\><br /> * **MFocused**<br /> Shows is this component focused<br /> Also allows to set focus<br /> * **focused** : DynamicBehaviour\<bool\><br /> * **IScriptId**<br /> * **id** : string<br /> * **IScriptRecordingEnabled**<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **MFocusVertical**<br /> Switch focus using up and down arrows<br /> * **vertical** : bool<br /> * **MFocusHorizontal**<br /> Switch focus using left and right arrows<br /> * **horizontal** : bool<br /> * **MZorder**<br /> * **zorder** : [Transform](Transform)\<int\><br /> * **MHintMarkerEnabled**<br /> Shows pulsing circle around some clickable elements. The circle will disappear on hover or after click on the element.<br /> False by default.<br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **MaterialTheme**<br /> * **palette** : MaterialPalette<br /> * **shape** : MaterialShapeManager<br /> * **type** : MaterialFontManager<br /> * **enableAnimations** : bool<br /> * **enableRipple** : bool<br /> * **MLightBackground**<br /> Change material dark/light theme<br /> * **light** : bool<br /> * **MGetParent**<br /> * **parent** : DynamicBehaviour\<Maybe\<MFocusGroup\>\><br /> * **MSetParent**<br /> * **parent** : [Transform](Transform)\<Maybe\<MFocusGroup\>\><br /> * **UpdateMaterialTheme**<br /> Create new MaterialTheme from the parent's one<br /> * **fn** : (MaterialTheme) -> MaterialTheme<br />
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SetRTL
* **MScrollInfo**<br /> * **position** : DynamicBehaviour\<Point\><br /> * **contentWH** : [Transform](Transform)\<WidthHeight\><br /> * **enabled** : [Transform](Transform)\<bool\><br /> * **scrollToFocusEnabled** : [Transform](Transform)\<bool\><br />
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THovering
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MTreeSelection
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selected : DynamicBehaviour<Set<[ int ]>>
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selected : DynamicBehaviour<Set<[ int ]>>
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MTreeOrder
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order : DynamicBehaviour<[ MTreeOrderNode<?> ]>
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order : DynamicBehaviour<[ MTreeOrderNode<?> ]>
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MTreeOnOrderChange
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onChange : (newOrder : [ MTreeOrderNode<?> ]) -> void
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onChange : (newOrder : [ MTreeOrderNode<?> ]) -> void
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MTreeExpanded
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expanded : DynamicBehaviour<Set<[ int ]>>
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expanded : DynamicBehaviour<Set<[ int ]>>
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MSingleSelection
Helpers for easier selection, for advanced stuff use MListSelection-
selected : DynamicBehaviour<int>
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selected : DynamicBehaviour<int>
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MMultiSelection
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selected : DynamicBehaviour<Set<int>>
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selected : DynamicBehaviour<Set<int>>
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MColor
https://www.google.com/design/spec/style/color.html#color-color-palette
To construct a color, use one of the functions below-
color : MColorName
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shade : int
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accent : bool
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color : MColorName
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MPrimaryColor
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MPrimaryVariantColor
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MSecondaryColor
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MSecondaryVariantColor
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MBackgroundColor
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MSurfaceColor
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MToolbarColor
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MErrorColor
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MOnPrimaryColor
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MOnSecondaryColor
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MOnBackgroundColor
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MOnSurfaceColor
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MOnToolbarColor
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MOnErrorColor
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MContrastingTextColor
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background : MThemeColor
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background : MThemeColor
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MThemedColor
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MItemsLength
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length : DynamicBehaviour<int>
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length : DynamicBehaviour<int>
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MTreeHideSeparators
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MTreeLazyLoad
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loadCount : int
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buildPanelFn : Maybe<(onClick : () -> void) -> Material>
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loadCount : int
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MTreeLazyScrollMode
Content is loaded by button clicking-
enabled : Transform<bool>
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enabled : Transform<bool>
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MTreeEditorNodeMaterial
Replace node view with custom material -
MTreeEditorToolbar
Provide additional items and style for the editor toolbar-
additionalItems : [ Material ]
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style : [ MMenuPanelStyle ]
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additionalItems : [ Material ]
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MTreeEditorNodeIsEmpty
Custom function to determine if node is empty-
fn : (node : MTreeEditorNode<?, ??>) -> bool
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fn : (node : MTreeEditorNode<?, ??>) -> bool