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Summary: AnimatedNode.java -> AnimatedNode.kt Differential Revision: D60076481
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packages/react-native/ReactAndroid/src/main/java/com/facebook/react/animated/AnimatedNode.kt
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/* | ||
* Copyright (c) Meta Platforms, Inc. and affiliates. | ||
* | ||
* This source code is licensed under the MIT license found in the | ||
* LICENSE file in the root directory of this source tree. | ||
*/ | ||
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package com.facebook.react.animated | ||
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import java.util.ArrayList | ||
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/** Base class for all Animated.js library node types that can be created on the "native" side. */ | ||
public abstract class AnimatedNode { | ||
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public companion object { | ||
public const val INITIAL_BFS_COLOR: Int = 0 | ||
public const val DEFAULT_ANIMATED_NODE_CHILD_COUNT: Int = 1 | ||
} | ||
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@JvmField | ||
public var mChildren: MutableList<AnimatedNode>? = | ||
null /* lazy-initialized when a child is added */ | ||
@JvmField public var mActiveIncomingNodes: Int = 0 | ||
@JvmField public var mBFSColor: Int = INITIAL_BFS_COLOR | ||
@JvmField public var mTag: Int = -1 | ||
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public fun addChild(child: AnimatedNode): Unit { | ||
if (mChildren == null) { | ||
mChildren = ArrayList(DEFAULT_ANIMATED_NODE_CHILD_COUNT) | ||
} | ||
requireNotNull(mChildren).add(child) | ||
child.onAttachedToNode(this) | ||
} | ||
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public fun removeChild(child: AnimatedNode): Unit { | ||
if (mChildren == null) { | ||
return | ||
} | ||
child.onDetachedFromNode(this) | ||
requireNotNull(mChildren).remove(child) | ||
} | ||
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/** | ||
* Subclasses may want to override this method in order to store a reference to the parent of a | ||
* given node that can then be used to calculate current node's value in {@link #update}. In that | ||
* case it is important to also override {@link #onDetachedFromNode} to clear that reference once | ||
* current node gets detached. | ||
*/ | ||
public open fun onAttachedToNode(parent: AnimatedNode): Unit = Unit | ||
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/** See {@link #onAttachedToNode} */ | ||
public open fun onDetachedFromNode(parent: AnimatedNode): Unit = Unit | ||
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/** | ||
* This method will be run on each node at most once every repetition of the animation loop. It | ||
* will be executed on a node only when all the node's parent has already been updated. Therefore | ||
* it can be used to calculate node's value. | ||
*/ | ||
public open fun update(): Unit = Unit | ||
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/** | ||
* Pretty-printer for the AnimatedNode. Only called in production pre-crash for debug diagnostics. | ||
*/ | ||
public abstract fun prettyPrint(): String | ||
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public fun prettyPrintWithChildren(): String { | ||
var children: String = "" | ||
if (!mChildren.isNullOrEmpty()) { | ||
mChildren?.forEach { child -> children += " ${child.mTag}" } | ||
} | ||
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return prettyPrint() + if (children.isNotEmpty()) " children: $children" else "" | ||
} | ||
} |