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v0.2.0

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@atbentley atbentley released this 31 Mar 19:38
· 27 commits to main since this release

This release introduces out of the box integration with egui. Currently only egui windows are supported, check out the egui example to see how it works.

Added

  • Integration with egui windows.

Changed

  • Switched all units from device coordinates to physical pixels. This has the side effect of removing the hard-coded scale factor that was in the shader.
  • Moved the Bevy UI integration behind the bevy_ui feature.