v0.2.0
This release introduces out of the box integration with egui. Currently only egui windows are supported, check out the egui example to see how it works.
Added
- Integration with egui windows.
Changed
- Switched all units from device coordinates to physical pixels. This has the side effect of removing the hard-coded scale factor that was in the shader.
- Moved the Bevy UI integration behind the
bevy_ui
feature.