Support for the Visibility component in Bevy UI
Blur regions now respect the Visibility component of a node in Bevy UI. When a node is invisible, the blur region is not rendered. No additional config in application code is required to enable Visiblity support.
Thanks to Tam for contributing support for this.
Support for 2D cameras
2D cameras are now supported. There are no additional configuration steps required to make use of blurring with 2D cameras, add the BlurRegionsCamera
component to the camera whose output should be blurred, and then add create blur regions as normal.
Added
- Support for Visibility on bevy ui nodes.
- Support for 2D cameras
Changed
- egui: Upgrade to bevy_egui 0.30.